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SubscribeARMADA: Autonomous Online Failure Detection and Human Shared Control Empower Scalable Real-world Deployment and Adaptation
Imitation learning has shown promise in learning from large-scale real-world datasets. However, pretrained policies usually perform poorly without sufficient in-domain data. Besides, human-collected demonstrations entail substantial labour and tend to encompass mixed-quality data and redundant information. As a workaround, human-in-the-loop systems gather domain-specific data for policy post-training, and exploit closed-loop policy feedback to offer informative guidance, but usually require full-time human surveillance during policy rollout. In this work, we devise ARMADA, a multi-robot deployment and adaptation system with human-in-the-loop shared control, featuring an autonomous online failure detection method named FLOAT. Thanks to FLOAT, ARMADA enables paralleled policy rollout and requests human intervention only when necessary, significantly reducing reliance on human supervision. Hence, ARMADA enables efficient acquisition of in-domain data, and leads to more scalable deployment and faster adaptation to new scenarios. We evaluate the performance of ARMADA on four real-world tasks. FLOAT achieves nearly 95% accuracy on average, surpassing prior state-of-the-art failure detection approaches by over 20%. Besides, ARMADA manifests more than 4times increase in success rate and greater than 2times reduction in human intervention rate over multiple rounds of policy rollout and post-training, compared to previous human-in-the-loop learning methods.
KUKAloha: A General, Low-Cost, and Shared-Control based Teleoperation Framework for Construction Robot Arm
This paper presents KUKAloha, a general, low-cost, and shared-control teleoperation framework designed for construction robot arms. The proposed system employs a leader-follower paradigm in which a lightweight leading arm enables intuitive human guidance for coarse robot motion, while an autonomous perception module based on AprilTag detection performs precise alignment and grasp execution. By explicitly decoupling human control from fine manipulation, KUKAloha improves safety and repeatability when operating large-scale manipulators. We implement the framework on a KUKA robot arm and conduct a usability study with representative construction manipulation tasks. Experimental results demonstrate that KUKAloha reduces operator workload, improves task completion efficiency, and provides a practical solution for scalable demonstration collection and shared human-robot control in construction environments.
DeCoR: Design and Control Co-Optimization for Urban Streets Using Reinforcement Learning
Modern vision systems can detect, track, and forecast urban actors at scale, yet translating perception outputs to urban design remains limited. We introduce DeCoR, a two-stage reinforcement learning framework that leverages flow observations to co-optimize crosswalk layout and network-level signal control. The design stage encodes the pedestrian network as a graph and learns a generative policy that parameterizes a Gaussian mixture model over crosswalk location and width, from which new crosswalks are sampled. For each layout, a shared control policy learns adaptive signal timings to minimize joint pedestrian and vehicle delay. On a 750 m real-world urban corridor with demand sensed from video and Wi-Fi logs, DeCoR learns a layout that reduces pedestrian arrival time to their nearest crosswalk by 23% while using fewer crosswalks than existing configurations. On the control side, DeCoR reduces pedestrian and vehicle wait time by 79% and 65%, respectively, relative to fixed-time signalization. Further, the control policy generalizes to demands outside of training and is robust to layout changes without retraining.
Worldscape-MoE: A Unified Mixture-of-Experts World Model for Scalable Heterogeneous Action Control
World models are rapidly becoming a core infrastructure for embodied intelligence and interactive agents: they provide controllable simulators in which agents can perceive, act, forecast, and acquire scalable experience. Yet current video generation world models are still organized around isolated control interfaces, such as camera trajectories, robot actions, or hand-joint signals. This fragmentation is increasingly a scaling bottleneck. The central challenge is not the absence of controllable generators, but the lack of a unified and extensible learning framework that can absorb heterogeneous action supervision while preserving a shared model of world dynamics. In this work, we introduce Worldscape-MoE, a Mixture-of-Experts world model built on Diffusion Transformers for scalable heterogeneous action control. Our key observation is that different controls specify different interfaces to the same underlying world: although their representations differ, they constrain shared physical regularities, scene dynamics, and interaction semantics. Worldscape-MoE operationalizes this observation through modality-aware control injection, shared and control-specific experts, and a progressive MoE tuning strategy that supports continual extension to new action modalities. Experiments across locomotion, robotic manipulation, and egocentric hand control show that heterogeneous supervision improves rather than interferes with individual control capabilities. Worldscape-MoE achieves strong results on WorldArena, improves locomotion and hand-control metrics, exhibits robust out-of-distribution generalization, and demonstrates scaling behavior as additional control data and experts are integrated.
Untwisting RoPE: Frequency Control for Shared Attention in DiTs
Positional encodings are essential to transformer-based generative models, yet their behavior in multimodal and attention-sharing settings is not fully understood. In this work, we present a principled analysis of Rotary Positional Embeddings (RoPE), showing that RoPE naturally decomposes into frequency components with distinct positional sensitivities. We demonstrate that this frequency structure explains why shared-attention mechanisms, where a target image is generated while attending to tokens from a reference image, can lead to reference copying, in which the model reproduces content from the reference instead of extracting only its stylistic cues. Our analysis reveals that the high-frequency components of RoPE dominate the attention computation, forcing queries to attend mainly to spatially aligned reference tokens and thereby inducing this unintended copying behavior. Building on these insights, we introduce a method for selectively modulating RoPE frequency bands so that attention reflects semantic similarity rather than strict positional alignment. Applied to modern transformer-based diffusion architectures, where all tokens share attention, this modulation restores stable and meaningful shared attention. As a result, it enables effective control over the degree of style transfer versus content copying, yielding a proper style-aligned generation process in which stylistic attributes are transferred without duplicating reference content.
CHORUS: Decentralized Multi-Embodiment Collaboration with One VLA Policy
Multi-robot collaboration allows robots to efficiently take on a wide range of tasks, from moving a couch through a doorway to assembling structures on a construction site. However, achieving such coordination in mobile multi-robot settings remains challenging: centralized methods conditioned on the combined observations of a team scale poorly with team size, and decentralized methods that train one policy per robot often require explicit alignment procedures or information sharing at inference time to overcome partial observability. Our key insight is that the visuomotor priors of pretrained vision-language-action (VLA) models should enable reactive, decentralized collaboration from each robot's local observations alone, without these inference-time assumptions. We propose CHORUS, a framework that adapts a single VLA backbone to control diverse, multi-robot teams. At inference time, each robot runs an independent copy of CHORUS, conditioned only on its own observations and a robot-identifying prompt. In real-world experiments including mobile tape measurement, library book handovers, and laundry basket lifting, CHORUS achieves a 64% point improvement over decentralized, from-scratch models, improves reactivity to teammate behavior by 40% points, and outperforms centralized baselines. Together, these results show that a shared VLA backbone is capable of achieving decentralized multi-robot collaboration, without per-robot policies or inter-robot communication at inference.
CocoaBench: Evaluating Unified Digital Agents in the Wild
LLM agents now perform strongly in software engineering, deep research, GUI automation, and various other applications, while recent agent scaffolds and models are increasingly integrating these capabilities into unified systems. Yet, most evaluations still test these capabilities in isolation, which leaves a gap for more diverse use cases that require agents to combine different capabilities. We introduce CocoaBench, a benchmark for unified digital agents built from human-designed, long-horizon tasks that require flexible composition of vision, search, and coding. Tasks are specified only by an instruction and an automatic evaluation function over the final output, enabling reliable and scalable evaluation across diverse agent infrastructures. We also present CocoaAgent, a lightweight shared scaffold for controlled comparison across model backbones. Experiments show that current agents remain far from reliable on CocoaBench, with the best evaluated system achieving only 45.1% success rate. Our analysis further points to substantial room for improvement in reasoning and planning, tool use and execution, and visual grounding.
OneDrive: Unified Multi-Paradigm Driving with Vision-Language-Action Models
Vision-Language Models(VLMs) excel at autoregressive text generation, yet end-to-end autonomous driving requires multi-task learning with structured outputs and heterogeneous decoding behaviors, such as autoregressive language generation, parallel object detection and trajectory regression. To accommodate these differences, existing systems typically introduce separate or cascaded decoders, resulting in architectural fragmentation and limited backbone reuse. In this work, we present a unified autonomous driving framework built upon a pretrained VLM, where heterogeneous decoding behaviors are reconciled within a single transformer decoder. We demonstrate that pretrained VLM attention exhibits strong transferability beyond pure language modeling. By organizing visual and structured query tokens within a single causal decoder, structured queries can naturally condition on visual context through the original attention mechanism. Textual and structured outputs share a common attention backbone, enabling stable joint optimization across heterogeneous tasks. Trajectory planning is realized within the same causal LLM decoder by introducing structured trajectory queries. This unified formulation enables planning to share the pretrained attention backbone with images and perception tokens. Extensive experiments on end-to-end autonomous driving benchmarks demonstrate state-of-the-art performance, including 0.28 L2 and 0.18 collision rate on nuScenes open-loop evaluation and competitive results (86.8 PDMS) on NAVSIM closed-loop evaluation. The full model preserves multi-modal generation capability, while an efficient inference mode achieves approximately 40% lower latency. Code and models are available at https://github.com/Z1zyw/OneDrive
A Safety-Aware Shared Autonomy Framework with BarrierIK Using Control Barrier Functions
Shared autonomy blends operator intent with autonomous assistance. In cluttered environments, linear blending can produce unsafe commands even when each source is individually collision-free. Many existing approaches model obstacle avoidance through potentials or cost terms, which only enforce safety as a soft constraint. In contrast, safety-critical control requires hard guarantees. We investigate the use of control barrier functions (CBFs) at the inverse kinematics (IK) layer of shared autonomy, targeting post-blend safety while preserving task performance. Our approach is evaluated in simulation on representative cluttered environments and in a VR teleoperation study comparing pure teleoperation with shared autonomy. Across conditions, employing CBFs at the IK layer reduces violation time and increases minimum clearance while maintaining task performance. In the user study, participants reported higher perceived safety and trust, lower interference, and an overall preference for shared autonomy with our safety filter. Additional materials available at https://berkguler.github.io/barrierik.
PostCam: Camera-Controllable Novel-View Video Generation with Query-Shared Cross-Attention
We propose PostCam, a framework for novel-view video generation that enables post-capture editing of camera trajectories in dynamic scenes. We find that existing video recapture methods suffer from suboptimal camera motion injection strategies; such suboptimal designs not only limit camera control precision but also result in generated videos that fail to preserve fine visual details from the source video. To achieve more accurate and flexible motion manipulation, PostCam introduces a query-shared cross-attention module. It integrates two distinct forms of control signals: the 6-DoF camera poses and the 2D rendered video frames. By fusing them into a unified representation within a shared feature space, our model can extract underlying motion cues, which enhances both control precision and generation quality. Furthermore, we adopt a two-stage training strategy: the model first learns coarse camera control from pose inputs, and then incorporates visual information to refine motion accuracy and enhance visual fidelity. Experiments on both real-world and synthetic datasets demonstrate that PostCam outperforms state-of-the-art methods by over 20% in camera control precision and view consistency, while achieving the highest video generation quality. Our project webpage is publicly available at: https://cccqaq.github.io/PostCam.github.io/
Human Control Is the Anchor, Not the Answer: Early Divergence of Oversight in Agentic AI Communities
Oversight for agentic AI is often discussed as a single goal ("human control"), yet early adoption may produce role-specific expectations. We present a comparative analysis of two newly active Reddit communities in Jan--Feb 2026 that reflect different socio-technical roles: r/OpenClaw (deployment and operations) and r/Moltbook (agent-centered social interaction). We conceptualize this period as an early-stage crystallization phase, where oversight expectations form before norms reach equilibrium. Using topic modeling in a shared comparison space, a coarse-grained oversight-theme abstraction, engagement-weighted salience, and divergence tests, we show the communities are strongly separable (JSD =0.418, cosine =0.372, permutation p=0.0005). Across both communities, "human control" is an anchor term, but its operational meaning diverges: r/OpenClaw} emphasizes execution guardrails and recovery (action-risk), while r/Moltbook} emphasizes identity, legitimacy, and accountability in public interaction (meaning-risk). The resulting distinction offers a portable lens for designing and evaluating oversight mechanisms that match agent role, rather than applying one-size-fits-all control policies.
Towards Conditioning Clinical Text Generation for User Control
Deploying natural language generation systems in clinical settings remains challenging despite advances in Large Language Models (LLMs), which continue to exhibit hallucinations and factual inconsistencies, necessitating human oversight. This paper explores automated dataset augmentation using LLMs as human proxies to condition LLMs for clinician control without increasing cognitive workload. On the BioNLP ACL'24 Discharge Me! Shared Task, we achieve new state-of-the-art results with simpler methods than prior submissions through more efficient training, yielding a 9\% relative improvement without augmented training and up to 34\% with dataset augmentation. Preliminary human evaluation further supports the effectiveness of our approach, highlighting the potential of augmenting clinical text generation for control to enhance relevance, accuracy, and factual consistency.
Lexical Consensus: Grounded Word Learning and Shared Meaning in Artificial Agents
Artificial intelligence systems are commonly evaluated through task performance and behavioral imitation, but such evaluations leave open whether an artificial agent can acquire, stabilize, and use new lexical meanings from grounded experience. This paper introduces Lexical Consensus, an experimental framework for studying grounded word learning over a structured perceptual substrate. Using frozen DINOv2 visual embeddings, Carroll-style nonce words, and interpretable lexical learners plus linear baselines, we test whether agents can acquire artificial labels for visual concepts, generalize them bidirectionally, and stabilize them across controlled settings. The main result is a robust perceptual-coherence gradient: native categories are easiest to learn, coherent overextensions remain learnable, mid-range disjunctive concepts degrade, and far-disjunctive concepts approach chance. A pre-registered CIFAR-100 dissociation experiment confirms that this gradient is governed by perceptual distance rather than semantic relatedness: perceptual distance predicts acquisition accuracy (partial R^2 = 0.245, p < 1e-7), while semantic distance adds no significant explanatory power (partial R^2 = 0.002, p = 0.660). Bidirectional evaluation shows that naming and retrieval are distinct: exemplar-based mechanisms outperform centroid prototypes in label-to-image retrieval, exposing a memory-fidelity dimension separate from naming accuracy. Falsification controls, homogeneous candidate-pool evaluations, and null results on representational restructuring indicate that frozen perceptual geometry both enables lexical grounding and limits what can be acquired without representational adaptation.
How Exploration Breaks Cooperation in Shared-Policy Multi-Agent Reinforcement Learning
Multi-agent reinforcement learning in dynamic social dilemmas commonly relies on parameter sharing to enable scalability. We show that in shared-policy Deep Q-Network learning, standard exploration can induce a robust and systematic collapse of cooperation even in environments where fully cooperative equilibria are stable and payoff dominant. Through controlled experiments, we demonstrate that shared DQN converges to stable but persistently low-cooperation regimes. This collapse is not caused by reward misalignment, noise, or insufficient training, but by a representational failure arising from partial observability combined with parameter coupling across heterogeneous agent states. Exploration-driven updates bias the shared representation toward locally dominant defection responses, which then propagate across agents and suppress cooperative learning. We confirm that the failure persists across network sizes, exploration schedules, and payoff structures, and disappears when parameter sharing is removed or when agents maintain independent representations. These results identify a fundamental failure mode of shared-policy MARL and establish structural conditions under which scalable learning architectures can systematically undermine cooperation. Our findings provide concrete guidance for the design of multi-agent learning systems in social and economic environments where collective behavior is critical.
Echo-Memory: A Controlled Study of Memory in Action World Models
We present Echo-Memory, a controlled study of memory mechanisms in action-conditioned world models. These models generate multi-segment videos from a first frame, text prompt, and camera-action sequence, but their central failure is often memory rather than local image synthesis: after the camera leaves and returns, the scene or salient object may silently change. Existing memory designs are hard to compare because gains are entangled with backbone, training, retrieval, and evaluation differences. Echo-Memory fixes the action-to-video interface and varies only how history is stored and read by the generator. Under a shared video diffusion backbone, optimizer, camera-action representation, sampler, and evaluation pipeline, we compare raw context, compression-based memory, spatial summaries with different read-out paths, and state-space recurrence. This matched matrix separates four otherwise conflated axes: capacity, compression, read-out, and recurrence. We also evaluate memory through a three-branch protocol: replay quality, in-domain loop revisit, and open-domain return probes. The branches routinely disagree, showing that replay fidelity is not a sufficient proxy for remembering a world. Three findings follow. Raw context is a strong capacity baseline and improves open-domain return far more than it improves replay metrics. Compactness is not a free substitute for capacity: aggressive spatial and hybrid-compression memories lose the salient evidence needed for return. Finally, block-wise state-space recurrence is the strongest open-domain return mechanism in our matrix, showing that the structure of implicit memory matters as much as the decision to use it. These results provide a compact protocol for studying memory in action world models beyond isolated replay metrics.
End-to-End Dexterous Arm-Hand VLA Policies via Shared Autonomy: VR Teleoperation Augmented by Autonomous Hand VLA Policy for Efficient Data Collection
Achieving human-like dexterous manipulation remains a major challenge for general-purpose robots. While Vision-Language-Action (VLA) models show potential in learning skills from demonstrations, their scalability is limited by scarce high-quality training data. Existing data collection methods face inherent constraints: manual teleoperation overloads human operators, while automated planning often produces unnatural motions. We propose a Shared Autonomy framework that divides control between macro and micro motions. A human operator guides the robot's arm pose through intuitive VR teleoperation, while an autonomous DexGrasp-VLA policy handles fine-grained hand control using real-time tactile and visual feedback. This division significantly reduces cognitive load and enables efficient collection of high-quality coordinated arm-hand demonstrations. Using this data, we train an end-to-end VLA policy enhanced with our novel Arm-Hand Feature Enhancement module, which captures both distinct and shared representations of macro and micro movements for more natural coordination. Our Corrective Teleoperation system enables continuous policy improvement through human-in-the-loop failure recovery. Experiments demonstrate that our framework generates high-quality data with minimal manpower and achieves a 90% success rate across diverse objects, including unseen instances. Comprehensive evaluations validate the system's effectiveness in developing dexterous manipulation capabilities.
Toward Humanoid Brain-Body Co-design: Joint Optimization of Control and Morphology for Fall Recovery
Humanoid robots represent a central frontier in embodied intelligence, as their anthropomorphic form enables natural deployment in humans' workspace. Brain-body co-design for humanoids presents a promising approach to realizing this potential by jointly optimizing control policies and physical morphology. Within this context, fall recovery emerges as a critical capability. It not only enhances safety and resilience but also integrates naturally with locomotion systems, thereby advancing the autonomy of humanoids. In this paper, we propose RoboCraft, a scalable humanoid co-design framework for fall recovery that iteratively improves performance through the coupled updates of control policy and morphology. A shared policy pretrained across multiple designs is progressively finetuned on high-performing morphologies, enabling efficient adaptation without retraining from scratch. Concurrently, morphology search is guided by human-inspired priors and optimization algorithms, supported by a priority buffer that balances reevaluation of promising candidates with the exploration of novel designs. Experiments show that RoboCraft achieves an average performance gain of 44.55% on seven public humanoid robots, with morphology optimization drives at least 40% of improvements in co-designing four humanoid robots, underscoring the critical role of humanoid co-design.
Learning Shared Safety Constraints from Multi-task Demonstrations
Regardless of the particular task we want them to perform in an environment, there are often shared safety constraints we want our agents to respect. For example, regardless of whether it is making a sandwich or clearing the table, a kitchen robot should not break a plate. Manually specifying such a constraint can be both time-consuming and error-prone. We show how to learn constraints from expert demonstrations of safe task completion by extending inverse reinforcement learning (IRL) techniques to the space of constraints. Intuitively, we learn constraints that forbid highly rewarding behavior that the expert could have taken but chose not to. Unfortunately, the constraint learning problem is rather ill-posed and typically leads to overly conservative constraints that forbid all behavior that the expert did not take. We counter this by leveraging diverse demonstrations that naturally occur in multi-task settings to learn a tighter set of constraints. We validate our method with simulation experiments on high-dimensional continuous control tasks.
A Universal Vibe? Finding and Controlling Language-Agnostic Informal Register with SAEs
While multilingual language models successfully transfer factual and syntactic knowledge across languages, it remains unclear whether they process culture-specific pragmatic registers, such as slang, as isolated language-specific memorizations or as unified, abstract concepts. We study this by probing the internal representations of Gemma-2-9B-IT using Sparse Autoencoders (SAEs) across three typologically diverse source languages: English, Hebrew, and Russian. To definitively isolate pragmatic register processing from trivial lexical sensitivity, we introduce a novel dataset in which every target term is polysemous, appearing in both literal and informal contexts. We find that while much of the informal-register signal is distributed across language-specific features, a small but highly robust cross-linguistic core consistently emerges. This shared core forms a geometrically coherent ``informal register subspace'' that sharpens in the model's deeper layers. Crucially, these shared representations are not merely correlational: activation steering with these features causally shifts output formality across all source languages and transfers zero-shot to six unseen languages spanning diverse language families and scripts. Together, these results provide the first mechanistic evidence that multilingual LLMs internalize informal register not just as surface-level heuristics, but as a portable, language-agnostic pragmatic abstraction.
Causal World Modeling for Robot Control
This work highlights that video world modeling, alongside vision-language pre-training, establishes a fresh and independent foundation for robot learning. Intuitively, video world models provide the ability to imagine the near future by understanding the causality between actions and visual dynamics. Inspired by this, we introduce LingBot-VA, an autoregressive diffusion framework that learns frame prediction and policy execution simultaneously. Our model features three carefully crafted designs: (1) a shared latent space, integrating vision and action tokens, driven by a Mixture-of-Transformers (MoT) architecture, (2) a closed-loop rollout mechanism, allowing for ongoing acquisition of environmental feedback with ground-truth observations, (3) an asynchronous inference pipeline, parallelizing action prediction and motor execution to support efficient control. We evaluate our model on both simulation benchmarks and real-world scenarios, where it shows significant promise in long-horizon manipulation, data efficiency in post-training, and strong generalizability to novel configurations. The code and model are made publicly available to facilitate the community.
TrajLoc: Trajectory-Attention Localization for Multi-Object Motion Control
Controlling the motion of multiple objects in image-to-video (I2V) generation requires preserving object identities while enforcing adherence to distinct target trajectories. This becomes particularly challenging as the number of objects increases and their paths intersect or occlude one another. Existing approaches entangle multiple trajectories within a shared, dense conditioning signal, making object-level correspondence difficult to preserve in crowded scenes. We depart from this paradigm and enforce a strict, per object spatial constraint that isolates instances independently. Our method, TrajLoc, achieves this directly within the attention layers by substituting the cross-attention weights of each object token with a Gaussian heatmap centered on its target location at every frame. The same per object token interface carries trajectory and depth through a learned embedding and preserves identity by encoding first frame appearance in place of an object token. Evaluations across six datasets, featuring up to 20 simultaneously controlled objects and out of distribution real world scenes, demonstrate that our method consistently improves both visual fidelity and trajectory adherence. Applied to two architecturally distinct backbones (CogVideoX 5B and WaN 2.1 14B), our approach achieves average gains of +4.3 dB PSNR and a 51% reduction in trajectory end point error compared to the strongest baselines. Project page: https://sela-omer.github.io/traj-loc/
One mechanism for many mental spaces: a shared router over a value slot in language models
Language builds discourse contexts other than the actual: a painting, a belief, a memory, a hypothetical. Each is a mental space in which the same entity can take a different value, as when a flower is red in reality but purple in a portrait. Formal semantics keeps these contexts apart because their logics differ (modal, temporal, doxastic, depictive); Fauconnier's mental-space theory treats them as one space-building operation. We ask which of these a transformer language model implements, and find a mechanistic version of Fauconnier's unification. The model uses one router/slot format across the inventory: a reusable value slot stores attributed content, and a causally manipulable router (the space index) selects which space is read. A subspace trained with Distributed Alignment Search to control one space type, counterfactual, belief, fictional, or temporal, also controls the others, well above a random floor, on three model families; belief, which formal semantics marks as a distinct case, is not specially separated. The router is low-rank, composes additively with entity identity, and acts through a few late-layer heads. Two further results show the mechanism drives inference and composes: a subspace trained on a rule-derived conclusion flips what the model infers while dissociating from what it reports, and composing space-builders mints a fresh router over the shared slot. This paper establishes the cross-type generality. A companion paper develops belief in depth, because of its special status in philosophy, psychology, and linguistics (epistemology, theory of mind, and propositional attitude reports).
BFM-Zero: A Promptable Behavioral Foundation Model for Humanoid Control Using Unsupervised Reinforcement Learning
Building Behavioral Foundation Models (BFMs) for humanoid robots has the potential to unify diverse control tasks under a single, promptable generalist policy. However, existing approaches are either exclusively deployed on simulated humanoid characters, or specialized to specific tasks such as tracking. We propose BFM-Zero, a framework that learns an effective shared latent representation that embeds motions, goals, and rewards into a common space, enabling a single policy to be prompted for multiple downstream tasks without retraining. This well-structured latent space in BFM-Zero enables versatile and robust whole-body skills on a Unitree G1 humanoid in the real world, via diverse inference methods, including zero-shot motion tracking, goal reaching, and reward optimization, and few-shot optimization-based adaptation. Unlike prior on-policy reinforcement learning (RL) frameworks, BFM-Zero builds upon recent advancements in unsupervised RL and Forward-Backward (FB) models, which offer an objective-centric, explainable, and smooth latent representation of whole-body motions. We further extend BFM-Zero with critical reward shaping, domain randomization, and history-dependent asymmetric learning to bridge the sim-to-real gap. Those key design choices are quantitatively ablated in simulation. A first-of-its-kind model, BFM-Zero establishes a step toward scalable, promptable behavioral foundation models for whole-body humanoid control.
Style Aligned Image Generation via Shared Attention
Large-scale Text-to-Image (T2I) models have rapidly gained prominence across creative fields, generating visually compelling outputs from textual prompts. However, controlling these models to ensure consistent style remains challenging, with existing methods necessitating fine-tuning and manual intervention to disentangle content and style. In this paper, we introduce StyleAligned, a novel technique designed to establish style alignment among a series of generated images. By employing minimal `attention sharing' during the diffusion process, our method maintains style consistency across images within T2I models. This approach allows for the creation of style-consistent images using a reference style through a straightforward inversion operation. Our method's evaluation across diverse styles and text prompts demonstrates high-quality synthesis and fidelity, underscoring its efficacy in achieving consistent style across various inputs.
On the Acquisition of Shared Grammatical Representations in Bilingual Language Models
While crosslingual transfer is crucial to contemporary language models' multilingual capabilities, how it occurs is not well understood. In this paper, we ask what happens to a monolingual language model when it begins to be trained on a second language. Specifically, we train small bilingual models for which we control the amount of data for each language and the order of language exposure. To find evidence of shared multilingual representations, we turn to structural priming, a method used to study grammatical representations in humans. We first replicate previous crosslingual structural priming results and find that after controlling for training data quantity and language exposure, there are asymmetrical effects across language pairs and directions. We argue that this asymmetry may shape hypotheses about human structural priming effects. We also find that structural priming effects are less robust for less similar language pairs, highlighting potential limitations of crosslingual transfer learning and shared representations for typologically diverse languages.
PIXLRelight: Controllable Relighting via Intrinsic Conditioning
We present PIXLRelight, a feed-forward approach for physically controllable single-image relighting. Existing methods either provide limited lighting control (e.g. through text or environment maps), accumulate errors when chaining inverse and forward rendering, or require costly per-image optimization. Our key idea is to bridge physically based rendering (PBR) and learned image synthesis through a shared intrinsic conditioning that can be obtained from either real photographs or PBR renders. At training time, paired multi-illumination photographs are decomposed into albedo, diffuse shading, and non-diffuse residuals, which condition the model. At inference time, the same conditioning is computed from a path-traced render of a coarse 3D reconstruction of the input under user-specified PBR lights. A transformer-based neural renderer then applies the target illumination to the source photograph, preserving fine image detail through a per-pixel affine modulation. PIXLRelight enables arbitrary PBR-style lighting control, achieves state-of-the-art relighting quality, and runs in under a tenth of a second per image. Code and models are available at https://mlfarinha.github.io/pixl-relight/.
Efficient Controllable Multi-Task Architectures
We aim to train a multi-task model such that users can adjust the desired compute budget and relative importance of task performances after deployment, without retraining. This enables optimizing performance for dynamically varying user needs, without heavy computational overhead to train and save models for various scenarios. To this end, we propose a multi-task model consisting of a shared encoder and task-specific decoders where both encoder and decoder channel widths are slimmable. Our key idea is to control the task importance by varying the capacities of task-specific decoders, while controlling the total computational cost by jointly adjusting the encoder capacity. This improves overall accuracy by allowing a stronger encoder for a given budget, increases control over computational cost, and delivers high-quality slimmed sub-architectures based on user's constraints. Our training strategy involves a novel 'Configuration-Invariant Knowledge Distillation' loss that enforces backbone representations to be invariant under different runtime width configurations to enhance accuracy. Further, we present a simple but effective search algorithm that translates user constraints to runtime width configurations of both the shared encoder and task decoders, for sampling the sub-architectures. The key rule for the search algorithm is to provide a larger computational budget to the higher preferred task decoder, while searching a shared encoder configuration that enhances the overall MTL performance. Various experiments on three multi-task benchmarks (PASCALContext, NYUDv2, and CIFAR100-MTL) with diverse backbone architectures demonstrate the advantage of our approach. For example, our method shows a higher controllability by ~33.5% in the NYUD-v2 dataset over prior methods, while incurring much less compute cost.
Multilingual Controllable Transformer-Based Lexical Simplification
Text is by far the most ubiquitous source of knowledge and information and should be made easily accessible to as many people as possible; however, texts often contain complex words that hinder reading comprehension and accessibility. Therefore, suggesting simpler alternatives for complex words without compromising meaning would help convey the information to a broader audience. This paper proposes mTLS, a multilingual controllable Transformer-based Lexical Simplification (LS) system fined-tuned with the T5 model. The novelty of this work lies in the use of language-specific prefixes, control tokens, and candidates extracted from pre-trained masked language models to learn simpler alternatives for complex words. The evaluation results on three well-known LS datasets -- LexMTurk, BenchLS, and NNSEval -- show that our model outperforms the previous state-of-the-art models like LSBert and ConLS. Moreover, further evaluation of our approach on the part of the recent TSAR-2022 multilingual LS shared-task dataset shows that our model performs competitively when compared with the participating systems for English LS and even outperforms the GPT-3 model on several metrics. Moreover, our model obtains performance gains also for Spanish and Portuguese.
Shared Selective Persistent Memory for Agentic LLM Systems
Agentic LLM systems that generate code through multi-turn tool use face a fundamental context problem: each session starts from zero, discarding the configuration choices, domain constraints, data schemas, and tool-use patterns that made previous sessions productive. Naively persisting entire conversation histories is token-inefficient and counterproductive: irrelevant context degrades generation quality. We introduce shared selective persistent memory, an architecture that identifies and retains four categories of reusable context (task specifications, data schemas, tool configurations, and output constraints) while discarding session-specific reasoning traces. Crucially, this memory is shared: workspaces encapsulating selective memory can be transferred across users with role-based access control, enabling collaborative reuse without redundant specification. We implement it in a deployed collaborative workspace platform where LLM agents produce, edit, and maintain git-versioned artifacts (dashboards, reports, and data-driven documents) from heterogeneous sources (CSV, SQL, REST APIs, and MCP servers). A complementary zero-token data refresh mechanism decouples generated programs from runtime data, enabling artifact reuse without re-invocation. Across three enterprise scenarios, shared selective persistent memory achieves 96% task completion (vs. 79% without memory and 71% with full history). Zero-token refresh eliminates LLM re-invocation for recurring updates (14x task-time reduction), while summary-driven generation cuts per-invocation token cost by 97x versus raw data injection. A replication on four public datasets confirms generalizability, with zero-token refresh succeeding in 12/12 trials. Notably, naive full-history persistence actively degrades completion by biasing the agent with stale traces, while selective memory outperforms both extremes.
Multi-Agent AI Control: Distributed Attacks Hamper Per-Instance Monitors
AI control is a family of techniques to prevent an AI with malicious goals from subverting its operator's intent. AI Control usually studies a single agent in one trajectory, but real deployments run many agents over shared infrastructure, and the most severe risks (model-weight exfiltration, training-run poisoning) plausibly need several agents acting in concert. We initiate the empirical study of multi-agent AI control, formalising distributed attacks in which several agents jointly aim for a malicious goal. We develop FakeLab: a synthetic AI-lab codebase (9 services, 86 benign tasks, 4 attack objectives). We evaluate single agent monitoring against distributed attacks, varying the number of agents, their coordination, model capabilities and precise monitoring configuration. Our central finding is the fragmentation effect: as more agents coordinate to attack, per-agent monitoring becomes less likely to catch any of the attackers. Secondly, this is not driven by the ratio of benign to malicious code -- we argue this is likely dependent on model capability. Third, an explicit planner amplifies the fragmentation effect, raises the rate of completing the attack up to sevenfold, and mildly sharpens executors' poor monitor-theory-of-mind. Finally: a weak "trusted" monitor misses most attacks, while a stronger one cuts undetected success by more than an order of magnitude but remains imperfect. We are happy to share FakeLab, our control setting, with safety researchers on request.
Probing into Camera Control of Video Models
Video is a rich and scalable source of 3D/4D visual observations, and camera control is a key capability for video generation models to produce geometrically meaningful content. Existing approaches typically learn a mapping from camera motion to video using additional camera modules and paired data. However, such datasets are often limited in scale, diversity, and scene dynamics, which can bias the model toward a narrow output distribution and compromise the strong prior learned by the base model. These limitations motivate a different perspective on camera control. In this paper, we show that camera control need not be modeled as an implicit mapping problem, but can instead be treated as a form of geometric guidance that induces displacements across frames. Specifically, we reformulate camera control into a set of displacement fields and apply them via differentiable resampling of latent features during denoising. Our simple approach achieves effective camera control with minimal degradation across diverse quality metrics compared to fine-tuned baselines. Since our method is applicable to most video diffusion models without training, it can also serve as a probe to study the camera control capabilities of base models. Using this probe, we identify universal biases shared by representative video models, as well as disparities in their responses to camera control. Finally, we benchmark their performance in multi-view generation, offering insights into their potential for 3D/4D tasks.
A game-theoretic analysis of networked system control for common-pool resource management using multi-agent reinforcement learning
Multi-agent reinforcement learning has recently shown great promise as an approach to networked system control. Arguably, one of the most difficult and important tasks for which large scale networked system control is applicable is common-pool resource management. Crucial common-pool resources include arable land, fresh water, wetlands, wildlife, fish stock, forests and the atmosphere, of which proper management is related to some of society's greatest challenges such as food security, inequality and climate change. Here we take inspiration from a recent research program investigating the game-theoretic incentives of humans in social dilemma situations such as the well-known tragedy of the commons. However, instead of focusing on biologically evolved human-like agents, our concern is rather to better understand the learning and operating behaviour of engineered networked systems comprising general-purpose reinforcement learning agents, subject only to nonbiological constraints such as memory, computation and communication bandwidth. Harnessing tools from empirical game-theoretic analysis, we analyse the differences in resulting solution concepts that stem from employing different information structures in the design of networked multi-agent systems. These information structures pertain to the type of information shared between agents as well as the employed communication protocol and network topology. Our analysis contributes new insights into the consequences associated with certain design choices and provides an additional dimension of comparison between systems beyond efficiency, robustness, scalability and mean control performance.
Text2Control3D: Controllable 3D Avatar Generation in Neural Radiance Fields using Geometry-Guided Text-to-Image Diffusion Model
Recent advances in diffusion models such as ControlNet have enabled geometrically controllable, high-fidelity text-to-image generation. However, none of them addresses the question of adding such controllability to text-to-3D generation. In response, we propose Text2Control3D, a controllable text-to-3D avatar generation method whose facial expression is controllable given a monocular video casually captured with hand-held camera. Our main strategy is to construct the 3D avatar in Neural Radiance Fields (NeRF) optimized with a set of controlled viewpoint-aware images that we generate from ControlNet, whose condition input is the depth map extracted from the input video. When generating the viewpoint-aware images, we utilize cross-reference attention to inject well-controlled, referential facial expression and appearance via cross attention. We also conduct low-pass filtering of Gaussian latent of the diffusion model in order to ameliorate the viewpoint-agnostic texture problem we observed from our empirical analysis, where the viewpoint-aware images contain identical textures on identical pixel positions that are incomprehensible in 3D. Finally, to train NeRF with the images that are viewpoint-aware yet are not strictly consistent in geometry, our approach considers per-image geometric variation as a view of deformation from a shared 3D canonical space. Consequently, we construct the 3D avatar in a canonical space of deformable NeRF by learning a set of per-image deformation via deformation field table. We demonstrate the empirical results and discuss the effectiveness of our method.
Compliance versus Sensibility: On the Reasoning Controllability in Large Language Models
Large Language Models (LLMs) are known to acquire reasoning capabilities through shared inference patterns in pre-training data, which are further elicited via Chain-of-Thought (CoT) practices. However, whether fundamental reasoning patterns, such as induction, deduction, and abduction, can be decoupled from specific problem instances remains a critical challenge for model controllability, and for shedding light on reasoning controllability. In this paper, we present the first systematic investigation of this problem through the lens of reasoning conflicts: an explicit tension between parametric and contextual information induced by mandating logical schemata that deviate from those expected for a target task. Our evaluation reveals that LLMs consistently prioritize sensibility over compliance, favoring task-appropriate reasoning patterns despite conflicting instructions. Notably, task accuracy is not strictly determined by sensibility, with models often maintaining high performance even when using conflicting patterns, suggesting a reliance on internalized parametric memory that increases with model size. We further demonstrate that reasoning conflicts are internally detectable, as confidence scores significantly drop during conflicting episodes. Probing experiments confirm that reasoning types are linearly encoded from middle-to-late layers, indicating the potential for activation-level controllability. Leveraging these insights, we steer models towards compliance, increasing instruction following by up to 29%. Overall, our findings establish that while LLM reasoning is anchored to concrete instances, active mechanistic interventions can effectively decouple logical schemata from data, offering a path toward improved controllability, faithfulness, and generalizability.
Directing the Narrative: A Finetuning Method for Controlling Coherence and Style in Story Generation
Story visualization requires generating sequential imagery that aligns semantically with evolving narratives while maintaining rigorous consistency in character identity and visual style. However, existing methodologies often struggle with subject inconsistency and identity drift, particularly when depicting complex interactions or extended narrative arcs. To address these challenges, we propose a cohesive two-stage framework designed for robust and consistent story generation. First, we introduce Group-Shared Attention (GSA), a mechanism that fosters intrinsic consistency by enabling lossless cross-sample information flow within attention layers. This allows the model to structurally encode identity correspondence across frames without relying on external encoders. Second, we leverage Direct Preference Optimization (DPO) to align generated outputs with human aesthetic and narrative standards. Unlike conventional methods that rely on conflicting auxiliary losses, our approach simultaneously enhances visual fidelity and identity preservation by learning from holistic preference data. Extensive evaluations on the ViStoryBench benchmark demonstrate that our method establishes a new state-of-the-art, significantly outperforming strong baselines with gains of +10.0 in Character Identity (CIDS) and +18.7 in Style Consistency (CSD), all while preserving high-fidelity generation.
UniHand: A Unified Model for Diverse Controlled 4D Hand Motion Modeling
Hand motion plays a central role in human interaction, yet modeling realistic 4D hand motion (i.e., 3D hand pose sequences over time) remains challenging. Research in this area is typically divided into two tasks: (1) Estimation approaches reconstruct precise motion from visual observations, but often fail under hand occlusion or absence; (2) Generation approaches focus on synthesizing hand poses by exploiting generative priors under multi-modal structured inputs and infilling motion from incomplete sequences. However, this separation not only limits the effective use of heterogeneous condition signals that frequently arise in practice, but also prevents knowledge transfer between the two tasks. We present UniHand, a unified diffusion-based framework that formulates both estimation and generation as conditional motion synthesis. UniHand integrates heterogeneous inputs by embedding structured signals into a shared latent space through a joint variational autoencoder, which aligns conditions such as MANO parameters and 2D skeletons. Visual observations are encoded with a frozen vision backbone, while a dedicated hand perceptron extracts hand-specific cues directly from image features, removing the need for complex detection and cropping pipelines. A latent diffusion model then synthesizes consistent motion sequences from these diverse conditions. Extensive experiments across multiple benchmarks demonstrate that UniHand delivers robust and accurate hand motion modeling, maintaining performance under severe occlusions and temporally incomplete inputs.
CONCUR: High-Throughput Agentic Batch Inference of LLM via Congestion-Based Concurrency Control
Batch inference for agentic workloads stresses the GPU key-value (KV) cache in a sustained and cumulative manner, often causing severe throughput degradation well before memory capacity is exhausted. We identify this phenomenon as middle-phase thrashing, a previously under-characterized pathology in which cache efficiency collapses as long-lived agents accumulate state over time. We argue that mitigating this pathology requires moving beyond reactive, request-level cache management to proactive, agent-level admission control. Drawing inspiration from congestion control in distributed systems, we view the KV cache as a shared resource whose efficient utilization depends on feedback-driven regulation. Based on this insight, we present CONCUR, a lightweight control layer that regulates agent admission to bound aggregate cache pressure while preserving execution continuity. CONCUR adapts a cache-aware control algorithm to dynamically adjust the number of active agents using runtime cache signals. Across large models and real-world agent workloads, CONCUR prevents middle-phase thrashing and improves batch inference throughput by up to 4.09x on Qwen3-32B and 1.9x on DeepSeek-V3, while remaining compatible with existing LLM serving systems.
Zero-Shot Hyperspectral Pansharpening Using Hysteresis-Based Tuning for Spectral Quality Control
Hyperspectral pansharpening has received much attention in recent years due to technological and methodological advances that open the door to new application scenarios. However, research on this topic is only now gaining momentum. The most popular methods are still borrowed from the more mature field of multispectral pansharpening and often overlook the unique challenges posed by hyperspectral data fusion, such as i) the very large number of bands, ii) the overwhelming noise in selected spectral ranges, iii) the significant spectral mismatch between panchromatic and hyperspectral components, iv) a typically high resolution ratio. Imprecise data modeling especially affects spectral fidelity. Even state-of-the-art methods perform well in certain spectral ranges and much worse in others, failing to ensure consistent quality across all bands, with the risk of generating unreliable results. Here, we propose a hyperspectral pansharpening method that explicitly addresses this problem and ensures uniform spectral quality. To this end, a single lightweight neural network is used, with weights that adapt on the fly to each band. During fine-tuning, the spatial loss is turned on and off to ensure a fast convergence of the spectral loss to the desired level, according to a hysteresis-like dynamic. Furthermore, the spatial loss itself is appropriately redefined to account for nonlinear dependencies between panchromatic and spectral bands. Overall, the proposed method is fully unsupervised, with no prior training on external data, flexible, and low-complexity. Experiments on a recently published benchmarking toolbox show that it ensures excellent sharpening quality, competitive with the state-of-the-art, consistently across all bands. The software code and the full set of results are shared online on https://github.com/giu-guarino/rho-PNN.
Learning Fused State Representations for Control from Multi-View Observations
Multi-View Reinforcement Learning (MVRL) seeks to provide agents with multi-view observations, enabling them to perceive environment with greater effectiveness and precision. Recent advancements in MVRL focus on extracting latent representations from multiview observations and leveraging them in control tasks. However, it is not straightforward to learn compact and task-relevant representations, particularly in the presence of redundancy, distracting information, or missing views. In this paper, we propose Multi-view Fusion State for Control (MFSC), firstly incorporating bisimulation metric learning into MVRL to learn task-relevant representations. Furthermore, we propose a multiview-based mask and latent reconstruction auxiliary task that exploits shared information across views and improves MFSC's robustness in missing views by introducing a mask token. Extensive experimental results demonstrate that our method outperforms existing approaches in MVRL tasks. Even in more realistic scenarios with interference or missing views, MFSC consistently maintains high performance.
The Multi-Range Theory of Translation Quality Measurement: MQM scoring models and Statistical Quality Control
The year 2024 marks the 10th anniversary of the Multidimensional Quality Metrics (MQM) framework for analytic translation quality evaluation. The MQM error typology has been widely used by practitioners in the translation and localization industry and has served as the basis for many derivative projects. The annual Conference on Machine Translation (WMT) shared tasks on both human and automatic translation quality evaluations used the MQM error typology. The metric stands on two pillars: error typology and the scoring model. The scoring model calculates the quality score from annotation data, detailing how to convert error type and severity counts into numeric scores to determine if the content meets specifications. Previously, only the raw scoring model had been published. This April, the MQM Council published the Linear Calibrated Scoring Model, officially presented herein, along with the Non-Linear Scoring Model, which had not been published before. This paper details the latest MQM developments and presents a universal approach to translation quality measurement across three sample size ranges. It also explains why Statistical Quality Control should be used for very small sample sizes, starting from a single sentence.
Decentralized Multi-Agent Systems with Shared Context
Multi-agent systems (MAS) can scale large language model reasoning at test time by decomposing complex problems into parallel subtasks. However, most existing MAS rely on centralized orchestration, where a main agent assigns work, collects outputs, and merges results. As the number of subtasks grows, this controller becomes a communication and integration bottleneck. We propose Decentralized Language Models (DeLM), a MAS framework that decentralizes coordination through parallel agents, a shared verified context, and a task queue. Agents asynchronously claim subtasks, read accumulated progress, perform local reasoning, and write back compact verified updates. The shared context acts as a common communication substrate, enabling agents to build on one another's verified progress without routing every update through a central controller. Empirically, DeLM improves both software-engineering test-time scaling and long-context reasoning. On SWE-bench Verified, DeLM achieves the best performance across Avg.@1, Pass@2, and Pass@4, with gains of up to 10.5 percentage points over the strongest baseline, while reducing cost per task by roughly 50%. On LongBench-v2 Multi-Doc QA, DeLM achieves the highest average accuracy across four frontier model families, improving over the strongest baseline by up to 5.7 percentage points. The code is available on our project website at https://yuzhenmao.github.io/DeLM/.
Generative Anchored Fields: Controlled Data Generation via Emergent Velocity Fields and Transport Algebra
We present Generative Anchored Fields (GAF), a generative model that learns independent endpoint predictors, J (noise) and K (data), from any point on a linear bridge. Unlike existing approaches that use a single trajectory or score predictor, GAF is trained to recover the bridge endpoints directly via coordinate learning. The velocity field v=K-J emerges from their time-conditioned disagreement. This factorization enables Transport Algebra: algebraic operations on multiple J/K heads for compositional control. With class-specific K_n heads, GAF defines directed transport maps between a shared base noise distribution and multiple data domains, allowing controllable interpolation, multi-class composition, and semantic editing. This is achieved either directly on the predicted data coordinates (K) using Iterative Endpoint Refinement (IER), a novel sampler that achieves high-quality generation in 5-8 steps, or on the emergent velocity field (v). We achieve strong sample quality (FID 7.51 on ImageNet 256times256 and 7.27 on CelebA-HQ 256times 256, without classifier-free guidance) while treating compositional generation as an architectural primitive. Code available at https://github.com/IDLabMedia/GAF.
Measuring and Controlling Solution Degeneracy across Task-Trained Recurrent Neural Networks
Task-trained recurrent neural networks (RNNs) are widely used in neuroscience and machine learning to model dynamical computations. To gain mechanistic insight into how neural systems solve tasks, prior work often reverse-engineers individual trained networks. However, different RNNs trained on the same task and achieving similar performance can exhibit strikingly different internal solutions, a phenomenon known as solution degeneracy. Here, we develop a unified framework to systematically quantify and control solution degeneracy across three levels: behavior, neural dynamics, and weight space. We apply this framework to 3,400 RNNs trained on four neuroscience-relevant tasks: flip-flop memory, sine wave generation, delayed discrimination, and path integration, while systematically varying task complexity, learning regime, network size, and regularization. We find that higher task complexity and stronger feature learning reduce degeneracy in neural dynamics but increase it in weight space, with mixed effects on behavior. In contrast, larger networks and structural regularization reduce degeneracy at all three levels. These findings empirically validate the Contravariance Principle and provide practical guidance for researchers seeking to tune the variability of RNN solutions, either to uncover shared neural mechanisms or to model the individual variability observed in biological systems. This work provides a principled framework for quantifying and controlling solution degeneracy in task-trained RNNs, offering new tools for building more interpretable and biologically grounded models of neural computation.
Controllable Person Image Synthesis with Attribute-Decomposed GAN
This paper introduces the Attribute-Decomposed GAN, a novel generative model for controllable person image synthesis, which can produce realistic person images with desired human attributes (e.g., pose, head, upper clothes and pants) provided in various source inputs. The core idea of the proposed model is to embed human attributes into the latent space as independent codes and thus achieve flexible and continuous control of attributes via mixing and interpolation operations in explicit style representations. Specifically, a new architecture consisting of two encoding pathways with style block connections is proposed to decompose the original hard mapping into multiple more accessible subtasks. In source pathway, we further extract component layouts with an off-the-shelf human parser and feed them into a shared global texture encoder for decomposed latent codes. This strategy allows for the synthesis of more realistic output images and automatic separation of un-annotated attributes. Experimental results demonstrate the proposed method's superiority over the state of the art in pose transfer and its effectiveness in the brand-new task of component attribute transfer.
GateMem: Benchmarking Memory Governance in Multi-Principal Shared-Memory Agents
Memory benchmarks for LLM agents largely assume single-user settings, leaving shared assistants for hospitals, workplaces, campuses, and households understudied. In these deployments, multiple principals write to a common memory pool and query it under different roles, scopes, and relationships, so memory quality requires governance as well as recall. We introduce GateMem, a benchmark for multi-principal shared-memory agents. GateMem jointly evaluates utility for legitimate long-horizon requests with state updates, access control across contextual authorization boundaries, and agent-facing active forgetting after explicit deletion requests. It spans medical, office, education, and household domains, with long-form multi-party episodes, incremental memory injection, hidden checkpoints, structured judging, and leak-target annotations. Across diverse baselines and backbone models, no method simultaneously achieves strong utility, robust access control, and reliable forgetting. Long-context prompting often yields the best governance score at high token cost, while retrieval-based and external-memory methods reduce cost yet still leak unauthorized or deleted information. These results show current memory agents remain far from reliable shared institutional deployment.
SCALAR: Scale-wise Controllable Visual Autoregressive Learning
Controllable image synthesis, which enables fine-grained control over generated outputs, has emerged as a key focus in visual generative modeling. However, controllable generation remains challenging for Visual Autoregressive (VAR) models due to their hierarchical, next-scale prediction style. Existing VAR-based methods often suffer from inefficient control encoding and disruptive injection mechanisms that compromise both fidelity and efficiency. In this work, we present SCALAR, a controllable generation method based on VAR, incorporating a novel Scale-wise Conditional Decoding mechanism. SCALAR leverages a pretrained image encoder to extract semantic control signal encodings, which are projected into scale-specific representations and injected into the corresponding layers of the VAR backbone. This design provides persistent and structurally aligned guidance throughout the generation process. Building on SCALAR, we develop SCALAR-Uni, a unified extension that aligns multiple control modalities into a shared latent space, supporting flexible multi-conditional guidance in a single model. Extensive experiments show that SCALAR achieves superior generation quality and control precision across various tasks.
CtrLoRA: An Extensible and Efficient Framework for Controllable Image Generation
Recently, large-scale diffusion models have made impressive progress in text-to-image (T2I) generation. To further equip these T2I models with fine-grained spatial control, approaches like ControlNet introduce an extra network that learns to follow a condition image. However, for every single condition type, ControlNet requires independent training on millions of data pairs with hundreds of GPU hours, which is quite expensive and makes it challenging for ordinary users to explore and develop new types of conditions. To address this problem, we propose the CtrLoRA framework, which trains a Base ControlNet to learn the common knowledge of image-to-image generation from multiple base conditions, along with condition-specific LoRAs to capture distinct characteristics of each condition. Utilizing our pretrained Base ControlNet, users can easily adapt it to new conditions, requiring as few as 1,000 data pairs and less than one hour of single-GPU training to obtain satisfactory results in most scenarios. Moreover, our CtrLoRA reduces the learnable parameters by 90% compared to ControlNet, significantly lowering the threshold to distribute and deploy the model weights. Extensive experiments on various types of conditions demonstrate the efficiency and effectiveness of our method. Codes and model weights will be released at https://github.com/xyfJASON/ctrlora.
Manifold Steering Reveals the Shared Geometry of Neural Network Representation and Behavior
Neural representations carry rich geometric structure; but does that structure causally shape behavior? To address this question, we intervene along paths through activation space defined by different geometries, and measure the behavioral trajectories they induce. In particular, we test whether interventions that respect the geometry of activation space will yield behaviors close to those the model exhibits naturally. Concretely, we first fit an activation manifold M_h to representations and a behavior manifold M_y to output probability distributions. We then test the link M_h leftrightarrow M_y via interventions: we find that steering along M_h, which we term manifold steering, yields behavioral trajectories that follow M_y, while linear steering -- which assumes a Euclidean geometry -- cuts through off-manifold regions and hence produces unnatural outputs. Moreover, optimizing interventions in activation space to produce paths along M_y recovers activation trajectories that trace the curvature of M_h. We demonstrate this bidirectional relationship between the geometry of representation and behavior across tasks and modalities. In language models, we use reasoning tasks with cyclic and sequential geometries as well as in-context learning tasks with more complex graph geometries. In a video world model, we use a task with geometry corresponding to physical dynamics. Overall, our work shows that geometry in neural representation is not merely incidental, but is in fact the proper object for enabling principled control via intervention on internals. This recasts the core problem of steering from finding the right direction to finding the right geometry.
LADICA: A Large Shared Display Interface for Generative AI Cognitive Assistance in Co-Located Team Collaboration
Large shared displays, such as digital whiteboards, are useful for supporting co-located team collaborations by helping members perform cognitive tasks such as brainstorming, organizing ideas, and making comparisons. While recent advancement in Large Language Models (LLMs) has catalyzed AI support for these displays, most existing systems either only offer limited capabilities or diminish human control, neglecting the potential benefits of natural group dynamics. Our formative study identified cognitive challenges teams encounter, such as diverse ideation, knowledge sharing, mutual awareness, idea organization, and synchronization of live discussions with the external workspace. In response, we introduce LADICA, a large shared display interface that helps collaborative teams brainstorm, organize, and analyze ideas through multiple analytical lenses, while fostering mutual awareness of ideas and concepts. Furthermore, LADICA facilitates the real-time extraction of key information from verbal discussions and identifies relevant entities. A lab study confirmed LADICA's usability and usefulness.
SACSoN: Scalable Autonomous Control for Social Navigation
Machine learning provides a powerful tool for building socially compliant robotic systems that go beyond simple predictive models of human behavior. By observing and understanding human interactions from past experiences, learning can enable effective social navigation behaviors directly from data. In this paper, our goal is to develop methods for training policies for socially unobtrusive navigation, such that robots can navigate among humans in ways that don't disturb human behavior. We introduce a definition for such behavior based on the counterfactual perturbation of the human: if the robot had not intruded into the space, would the human have acted in the same way? By minimizing this counterfactual perturbation, we can induce robots to behave in ways that do not alter the natural behavior of humans in the shared space. Instantiating this principle requires training policies to minimize their effect on human behavior, and this in turn requires data that allows us to model the behavior of humans in the presence of robots. Therefore, our approach is based on two key contributions. First, we collect a large dataset where an indoor mobile robot interacts with human bystanders. Second, we utilize this dataset to train policies that minimize counterfactual perturbation. We provide supplementary videos and make publicly available the largest-of-its-kind visual navigation dataset on our project page.
"No, to the Right" -- Online Language Corrections for Robotic Manipulation via Shared Autonomy
Systems for language-guided human-robot interaction must satisfy two key desiderata for broad adoption: adaptivity and learning efficiency. Unfortunately, existing instruction-following agents cannot adapt, lacking the ability to incorporate online natural language supervision, and even if they could, require hundreds of demonstrations to learn even simple policies. In this work, we address these problems by presenting Language-Informed Latent Actions with Corrections (LILAC), a framework for incorporating and adapting to natural language corrections - "to the right," or "no, towards the book" - online, during execution. We explore rich manipulation domains within a shared autonomy paradigm. Instead of discrete turn-taking between a human and robot, LILAC splits agency between the human and robot: language is an input to a learned model that produces a meaningful, low-dimensional control space that the human can use to guide the robot. Each real-time correction refines the human's control space, enabling precise, extended behaviors - with the added benefit of requiring only a handful of demonstrations to learn. We evaluate our approach via a user study where users work with a Franka Emika Panda manipulator to complete complex manipulation tasks. Compared to existing learned baselines covering both open-loop instruction following and single-turn shared autonomy, we show that our corrections-aware approach obtains higher task completion rates, and is subjectively preferred by users because of its reliability, precision, and ease of use.
Geometry Conflict: Explaining and Controlling Forgetting in LLM Continual Post-Training
Continual post-training aims to extend large language models (LLMs) with new knowledge, skills, and behaviors, yet it remains unclear when sequential updates enable capability transfer and when they cause catastrophic forgetting. Existing methods mitigate forgetting through sequential fine-tuning, replay, regularization, or model merging, but offer limited criteria for determining when incorporating new updates is beneficial or harmful. In this work, we study LLM continual post-training through three questions: What drives forgetting? When do sequentially acquired capabilities transfer or interfere? How can compatibility be used to control update integration? We address these questions through task geometry: we represent each post-training task by its parameter update and study the covariance geometry induced by the update. Our central finding is that: forgetting can be considered as a state-relative update-integration failure, it arises when the covariance geometries induced by tasks misalign with the geometry of the evolving model state. Sequential updates transfer when they remain compatible with the model state shaped by previous updates, and interfere when state-relative geometry conflict becomes high. Motivated by this finding, we propose Geometry-Conflict Wasserstein Merging (GCWM), a data-free update-integration method that constructs a shared Wasserstein metric via Gaussian Wasserstein barycenters and uses geometry conflict to gate geometry-aware correction. Across Qwen3 0.6B--14B on domain-continual and capability-continual settings, GCWM consistently outperforms data-free baselines, improving retention and final performance without replay data. These results identify geometry conflict as both an explanatory signal for forgetting and a practical control signal for LLM continual post-training.
MultiDiffusion: Fusing Diffusion Paths for Controlled Image Generation
Recent advances in text-to-image generation with diffusion models present transformative capabilities in image quality. However, user controllability of the generated image, and fast adaptation to new tasks still remains an open challenge, currently mostly addressed by costly and long re-training and fine-tuning or ad-hoc adaptations to specific image generation tasks. In this work, we present MultiDiffusion, a unified framework that enables versatile and controllable image generation, using a pre-trained text-to-image diffusion model, without any further training or finetuning. At the center of our approach is a new generation process, based on an optimization task that binds together multiple diffusion generation processes with a shared set of parameters or constraints. We show that MultiDiffusion can be readily applied to generate high quality and diverse images that adhere to user-provided controls, such as desired aspect ratio (e.g., panorama), and spatial guiding signals, ranging from tight segmentation masks to bounding boxes. Project webpage: https://multidiffusion.github.io
MIND: Benchmarking Memory Consistency and Action Control in World Models
World models aim to understand, remember, and predict dynamic visual environments, yet a unified benchmark for evaluating their fundamental abilities remains lacking. To address this gap, we introduce MIND, the first open-domain closed-loop revisited benchmark for evaluating Memory consIstency and action coNtrol in worlD models. MIND contains 250 high-quality videos at 1080p and 24 FPS, including 100 (first-person) + 100 (third-person) video clips under a shared action space and 25 + 25 clips across varied action spaces covering eight diverse scenes. We design an efficient evaluation framework to measure two core abilities: memory consistency and action control, capturing temporal stability and contextual coherence across viewpoints. Furthermore, we design various action spaces, including different character movement speeds and camera rotation angles, to evaluate the action generalization capability across different action spaces under shared scenes. To facilitate future performance benchmarking on MIND, we introduce MIND-World, a novel interactive Video-to-World baseline. Extensive experiments demonstrate the completeness of MIND and reveal key challenges in current world models, including the difficulty of maintaining long-term memory consistency and generalizing across action spaces. Project page: https://csu-jpg.github.io/MIND.github.io/
$τ^2$-Bench: Evaluating Conversational Agents in a Dual-Control Environment
Existing benchmarks for conversational AI agents simulate single-control environments, where only the AI agent can use tools to interact with the world, while the user remains a passive information provider. This differs from real-world scenarios like technical support, where users need to actively participate in modifying the state of the (shared) world. In order to address this gap, we introduce tau^2-bench, with four key contributions: 1) A novel Telecom dual-control domain modeled as a Dec-POMDP, where both agent and user make use of tools to act in a shared, dynamic environment that tests both agent coordination and communication, 2) A compositional task generator that programmatically creates diverse, verifiable tasks from atomic components, ensuring domain coverage and controlled complexity, 3) A reliable user simulator tightly coupled with the environment, whose behavior is constrained by tools and observable states, improving simulation fidelity, 4) Fine-grained analysis of agent performance through multiple ablations including separating errors arising from reasoning vs communication/coordination. In particular, our experiments show significant performance drops when agents shift from no-user to dual-control, highlighting the challenges of guiding users. Overall, tau^2-bench provides a controlled testbed for agents that must both reason effectively and guide user actions.
Video-P2P: Video Editing with Cross-attention Control
This paper presents Video-P2P, a novel framework for real-world video editing with cross-attention control. While attention control has proven effective for image editing with pre-trained image generation models, there are currently no large-scale video generation models publicly available. Video-P2P addresses this limitation by adapting an image generation diffusion model to complete various video editing tasks. Specifically, we propose to first tune a Text-to-Set (T2S) model to complete an approximate inversion and then optimize a shared unconditional embedding to achieve accurate video inversion with a small memory cost. For attention control, we introduce a novel decoupled-guidance strategy, which uses different guidance strategies for the source and target prompts. The optimized unconditional embedding for the source prompt improves reconstruction ability, while an initialized unconditional embedding for the target prompt enhances editability. Incorporating the attention maps of these two branches enables detailed editing. These technical designs enable various text-driven editing applications, including word swap, prompt refinement, and attention re-weighting. Video-P2P works well on real-world videos for generating new characters while optimally preserving their original poses and scenes. It significantly outperforms previous approaches.
Layer-wise Instance Binding for Regional and Occlusion Control in Text-to-Image Diffusion Transformers
Region-instructed layout control in text-to-image generation is highly practical, yet existing methods suffer from limitations: (i) training-based approaches inherit data bias and often degrade image quality, and (ii) current techniques struggle with occlusion order, limiting real-world usability. To address these issues, we propose LayerBind. By modeling regional generation as distinct layers and binding them during the generation, our method enables precise regional and occlusion controllability. Our motivation stems from the observation that spatial layout and occlusion are established at a very early denoising stage, suggesting that rearranging the early latent structure is sufficient to modify the final output. Building on this, we structure the scheme into two phases: instance initialization and subsequent semantic nursing. (1) First, leveraging the contextual sharing mechanism in multimodal joint attention, Layer-wise Instance Initialization creates per-instance branches that attend to their own regions while anchoring to the shared background. At a designated early step, these branches are fused according to the layer order to form a unified latent with a pre-established layout. (2) Then, Layer-wise Semantic Nursing reinforces regional details and maintains the occlusion order via a layer-wise attention enhancement. Specifically, a sequential layered attention path operates alongside the standard global path, with updates composited under a layer-transparency scheduler. LayerBind is training-free and plug-and-play, serving as a regional and occlusion controller across Diffusion Transformers. Beyond generation, it natively supports editable workflows, allowing for flexible modifications like changing instances or rearranging visible orders. Both qualitative and quantitative results demonstrate LayerBind's effectiveness, highlighting its strong potential for creative applications.
MotuBrain: An Advanced World Action Model for Robot Control
Vision-Language-Action (VLA) models generalize semantically well but often lack fine-grained modeling of world dynamics. We present MotuBrain, a unified World Action Model that jointly models video and action under a UniDiffuser formulation with a three-stream Mixture-of-Transformers architecture. A single model supports policy learning, world modeling, video generation, inverse dynamics, and joint video-action prediction, while scaling to heterogeneous multimodal data such as video-only, task-agnostic, and cross-embodiment robot data. Building on Motus, MotuBrain further introduces unified multiview modeling, an independent text stream for stronger language-action coupling, a shared cross-embodiment action representation, and an efficient post-training and deployment recipe for long-horizon real-world control. Our inference stack combines step reduction, compilation, FP8 quantization, DiT caching, V2A-style action-only inference, and real-time chunked closed-loop execution, achieving over 50x speedup over a naive baseline and up to 11 Hz inference. Experimentally, MotuBrain achieves 95.8% and 96.1% average success on RoboTwin 2.0 under clean and randomized settings, respectively, attains the strongest reported EWMScore in our WorldArena comparison, and adapts to new humanoid embodiments with only 50--100 trajectories. These results show that unified world action models can scale in generality, predictive accuracy, and real-world deployability.
Rethinking Privacy in Machine Learning Pipelines from an Information Flow Control Perspective
Modern machine learning systems use models trained on ever-growing corpora. Typically, metadata such as ownership, access control, or licensing information is ignored during training. Instead, to mitigate privacy risks, we rely on generic techniques such as dataset sanitization and differentially private model training, with inherent privacy/utility trade-offs that hurt model performance. Moreover, these techniques have limitations in scenarios where sensitive information is shared across multiple participants and fine-grained access control is required. By ignoring metadata, we therefore miss an opportunity to better address security, privacy, and confidentiality challenges. In this paper, we take an information flow control perspective to describe machine learning systems, which allows us to leverage metadata such as access control policies and define clear-cut privacy and confidentiality guarantees with interpretable information flows. Under this perspective, we contrast two different approaches to achieve user-level non-interference: 1) fine-tuning per-user models, and 2) retrieval augmented models that access user-specific datasets at inference time. We compare these two approaches to a trivially non-interfering zero-shot baseline using a public model and to a baseline that fine-tunes this model on the whole corpus. We evaluate trained models on two datasets of scientific articles and demonstrate that retrieval augmented architectures deliver the best utility, scalability, and flexibility while satisfying strict non-interference guarantees.
From Parts to Whole: A Unified Reference Framework for Controllable Human Image Generation
Recent advancements in controllable human image generation have led to zero-shot generation using structural signals (e.g., pose, depth) or facial appearance. Yet, generating human images conditioned on multiple parts of human appearance remains challenging. Addressing this, we introduce Parts2Whole, a novel framework designed for generating customized portraits from multiple reference images, including pose images and various aspects of human appearance. To achieve this, we first develop a semantic-aware appearance encoder to retain details of different human parts, which processes each image based on its textual label to a series of multi-scale feature maps rather than one image token, preserving the image dimension. Second, our framework supports multi-image conditioned generation through a shared self-attention mechanism that operates across reference and target features during the diffusion process. We enhance the vanilla attention mechanism by incorporating mask information from the reference human images, allowing for the precise selection of any part. Extensive experiments demonstrate the superiority of our approach over existing alternatives, offering advanced capabilities for multi-part controllable human image customization. See our project page at https://huanngzh.github.io/Parts2Whole/.
LLMs Know They're Wrong and Agree Anyway: The Shared Sycophancy-Lying Circuit
When a language model agrees with a user's false belief, is it failing to detect the error, or noticing and agreeing anyway? We show the latter. Across twelve open-weight models from five labs, spanning small to frontier scale, the same small set of attention heads carries a "this statement is wrong" signal whether the model is evaluating a claim on its own or being pressured to agree with a user. Silencing these heads flips sycophantic behavior sharply while leaving factual accuracy intact, so the circuit controls deference rather than knowledge. Edge-level path patching confirms that the same head-to-head connections drive sycophancy, factual lying, and instructed lying. Opinion-agreement, where no factual ground truth exists, reuses these head positions but writes into an orthogonal direction, ruling out a simple "truth-direction" reading of the substrate. Alignment training leaves this circuit in place: an RLHF refresh cuts sycophantic behavior roughly tenfold while the shared heads persist or grow, a pattern that replicates on an independent model family and under targeted anti-sycophancy DPO. When these models sycophant, they register that the user is wrong and agree anyway.
PoseGen: In-Context LoRA Finetuning for Pose-Controllable Long Human Video Generation
Generating long, temporally coherent videos with precise control over subject identity and motion is a formidable challenge for current diffusion models, which often suffer from identity drift and are limited to short clips. We introduce PoseGen, a novel framework that generates arbitrarily long videos of a specific subject from a single reference image and a driving pose sequence. Our core innovation is an in-context LoRA finetuning strategy that injects subject appearance at the token level for identity preservation, while simultaneously conditioning on pose information at the channel level for fine-grained motion control. To overcome duration limits, PoseGen pioneers an interleaved segment generation method that seamlessly stitches video clips together, using a shared KV cache mechanism and a specialized transition process to ensure background consistency and temporal smoothness. Trained on a remarkably small 33-hour video dataset, extensive experiments show that PoseGen significantly outperforms state-of-the-art methods in identity fidelity, pose accuracy, and its unique ability to produce coherent, artifact-free videos of unlimited duration.
Multimodal Representation Alignment for Image Generation: Text-Image Interleaved Control Is Easier Than You Think
The field of advanced text-to-image generation is witnessing the emergence of unified frameworks that integrate powerful text encoders, such as CLIP and T5, with Diffusion Transformer backbones. Although there have been efforts to control output images with additional conditions, like canny and depth map, a comprehensive framework for arbitrary text-image interleaved control is still lacking. This gap is especially evident when attempting to merge concepts or visual elements from multiple images in the generation process. To mitigate the gap, we conducted preliminary experiments showing that large multimodal models (LMMs) offer an effective shared representation space, where image and text can be well-aligned to serve as a condition for external diffusion models. Based on this discovery, we propose Dream Engine, an efficient and unified framework designed for arbitrary text-image interleaved control in image generation models. Building on powerful text-to-image models like SD3.5, we replace the original text-only encoders by incorporating versatile multimodal information encoders such as QwenVL. Our approach utilizes a two-stage training paradigm, consisting of joint text-image alignment and multimodal interleaved instruction tuning. Our experiments demonstrate that this training method is effective, achieving a 0.69 overall score on the GenEval benchmark, and matching the performance of state-of-the-art text-to-image models like SD3.5 and FLUX.
UniDex: A Robot Foundation Suite for Universal Dexterous Hand Control from Egocentric Human Videos
Dexterous manipulation remains challenging due to the cost of collecting real-robot teleoperation data, the heterogeneity of hand embodiments, and the high dimensionality of control. We present UniDex, a robot foundation suite that couples a large-scale robot-centric dataset with a unified vision-language-action (VLA) policy and a practical human-data capture setup for universal dexterous hand control. First, we construct UniDex-Dataset, a robot-centric dataset over 50K trajectories across eight dexterous hands (6--24 DoFs), derived from egocentric human video datasets. To transform human data into robot-executable trajectories, we employ a human-in-the-loop retargeting procedure to align fingertip trajectories while preserving plausible hand-object contacts, and we operate on explicit 3D pointclouds with human hands masked to narrow kinematic and visual gaps. Second, we introduce the Function-Actuator-Aligned Space (FAAS), a unified action space that maps functionally similar actuators to shared coordinates, enabling cross-hand transfer. Leveraging FAAS as the action parameterization, we train UniDex-VLA, a 3D VLA policy pretrained on UniDex-Dataset and finetuned with task demonstrations. In addition, we build UniDex-Cap, a simple portable capture setup that records synchronized RGB-D streams and human hand poses and converts them into robot-executable trajectories to enable human-robot data co-training that reduces reliance on costly robot demonstrations. On challenging tool-use tasks across two different hands, UniDex-VLA achieves 81% average task progress and outperforms prior VLA baselines by a large margin, while exhibiting strong spatial, object, and zero-shot cross-hand generalization. Together, UniDex-Dataset, UniDex-VLA, and UniDex-Cap provide a scalable foundation suite for universal dexterous manipulation.
The Balkanization of Execution-Security Research for AI Coding Agents: Isolation, Access Control, and Time-of-Check-to-Time-of-Use Vulnerabilities
AI coding agents now read repositories, call tools, and execute shell commands with limited human oversight, and a fast-growing body of work studies whether the execution layer around them is actually safe. That literature is scattered. Papers on sandbox isolation, capability and access control, policy enforcement, time-of-check-to-time-of-use (TOCTOU) races, Model Context Protocol (MCP) threats, identity delegation, execution provenance, network egress control, and static analysis of agent-generated code are published independently and rarely cite one another. We systematize 39 papers published between 2023 and 2026 into 17 categories, each verified directly against its source. The same verification protocol also confirms four disclosed, patched CVEs directly affecting production agent harnesses. Reading across categories surfaces five cross-cutting gaps that no single paper addresses. (1) Isolation architectures and capability models are almost never evaluated against one another on a shared benchmark. (2) Policy-enforcement studies report failure rates from 69% to 98% of real denylists, yet no isolation paper re-evaluates its own defense under that adversarial setting. (3) TOCTOU and MCP threats are analyzed as separate literatures despite both being instances of the same state-validation problem. (4) Every enforcement mechanism assumes an honest policy author, leaving policy-authoring error itself unaddressed. (5) Benign but out-of-scope agent actions occurring at rates up to 17.1% under realistic prompting are addressed by no access-control or capability paper in the corpus. Existing broader surveys of agentic AI security discuss sandboxing only as one item among many defenses, leaving execution security without a dedicated systematization. This paper is written to fill that gap. We conclude with a research agenda directed at the five gaps.
BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusion
The human-like form of humanoid robots positions them uniquely to achieve the agility and versatility in motor skills that humans possess. Learning from human demonstrations offers a scalable approach to acquiring these capabilities. However, prior works either produce unnatural motions or rely on motion-specific tuning to achieve satisfactory naturalness. Furthermore, these methods are often motion- or goal-specific, lacking the versatility to compose diverse skills, especially when solving unseen tasks. We present BeyondMimic, a framework that scales to diverse motions and carries the versatility to compose them seamlessly in tackling unseen downstream tasks. At heart, a compact motion-tracking formulation enables mastering a wide range of radically agile behaviors, including aerial cartwheels, spin-kicks, flip-kicks, and sprinting, with a single setup and shared hyperparameters, all while achieving state-of-the-art human-like performance. Moving beyond the mere imitation of existing motions, we propose a unified latent diffusion model that empowers versatile goal specification, seamless task switching, and dynamic composition of these agile behaviors. Leveraging classifier guidance, a diffusion-specific technique for test-time optimization toward novel objectives, our model extends its capability to solve downstream tasks never encountered during training, including motion inpainting, joystick teleoperation, and obstacle avoidance, and transfers these skills zero-shot to real hardware. This work opens new frontiers for humanoid robots by pushing the limits of scalable human-like motor skill acquisition from human motion and advancing seamless motion synthesis that achieves generalization and versatility beyond training setups.
Collaborative Memory: Multi-User Memory Sharing in LLM Agents with Dynamic Access Control
Complex tasks are increasingly delegated to ensembles of specialized LLM-based agents that reason, communicate, and coordinate actions-both among themselves and through interactions with external tools, APIs, and databases. While persistent memory has been shown to enhance single-agent performance, most approaches assume a monolithic, single-user context-overlooking the benefits and challenges of knowledge transfer across users under dynamic, asymmetric permissions. We introduce Collaborative Memory, a framework for multi-user, multi-agent environments with asymmetric, time-evolving access controls encoded as bipartite graphs linking users, agents, and resources. Our system maintains two memory tiers: (1) private memory-private fragments visible only to their originating user; and (2) shared memory-selectively shared fragments. Each fragment carries immutable provenance attributes (contributing agents, accessed resources, and timestamps) to support retrospective permission checks. Granular read policies enforce current user-agent-resource constraints and project existing memory fragments into filtered transformed views. Write policies determine fragment retention and sharing, applying context-aware transformations to update the memory. Both policies may be designed conditioned on system, agent, and user-level information. Our framework enables safe, efficient, and interpretable cross-user knowledge sharing, with provable adherence to asymmetric, time-varying policies and full auditability of memory operations.
Neural signature kernels as infinite-width-depth-limits of controlled ResNets
Motivated by the paradigm of reservoir computing, we consider randomly initialized controlled ResNets defined as Euler-discretizations of neural controlled differential equations (Neural CDEs), a unified architecture which enconpasses both RNNs and ResNets. We show that in the infinite-width-depth limit and under proper scaling, these architectures converge weakly to Gaussian processes indexed on some spaces of continuous paths and with kernels satisfying certain partial differential equations (PDEs) varying according to the choice of activation function, extending the results of Hayou (2022); Hayou & Yang (2023) to the controlled and homogeneous case. In the special, homogeneous, case where the activation is the identity, we show that the equation reduces to a linear PDE and the limiting kernel agrees with the signature kernel of Salvi et al. (2021a). We name this new family of limiting kernels neural signature kernels. Finally, we show that in the infinite-depth regime, finite-width controlled ResNets converge in distribution to Neural CDEs with random vector fields which, depending on whether the weights are shared across layers, are either time-independent and Gaussian or behave like a matrix-valued Brownian motion.
AutoCut: End-to-end advertisement video editing based on multimodal discretization and controllable generation
Short-form videos have become a primary medium for digital advertising, requiring scalable and efficient content creation. However, current workflows and AI tools remain disjoint and modality-specific, leading to high production costs and low overall efficiency. To address this issue, we propose AutoCut, an end-to-end advertisement video editing framework based on multimodal discretization and controllable editing. AutoCut employs dedicated encoders to extract video and audio features, then applies residual vector quantization to discretize them into unified tokens aligned with textual representations, constructing a shared video-audio-text token space. Built upon a foundation model, we further develop a multimodal large language model for video editing through combined multimodal alignment and supervised fine-tuning, supporting tasks covering video selection and ordering, script generation, and background music selection within a unified editing framework. Finally, a complete production pipeline converts the predicted token sequences into deployable long video outputs. Experiments on real-world advertisement datasets show that AutoCut reduces production cost and iteration time while substantially improving consistency and controllability, paving the way for scalable video creation.
LAMP: Data-Efficient Linear Affine Weight-Space Models for Parameter-Controlled 3D Shape Generation and Extrapolation
Generating high-fidelity 3D geometries under explicit parameter constraints is central to engineering design, yet current methods often require large datasets and fail to provide reliable control beyond the training distribution. We introduce LAMP, a data-efficient framework for controllable and interpretable 3D generation that aligns signed distance function (SDF) decoders by overfitting each exemplar from a shared initialization, then generates new designs by solving a parameter-constrained affine mixing problem in the aligned weight space. To improve reliability, we propose a linearity-mismatch safety metric that detects when mixed decoders leave the valid local regime. We evaluate LAMP on DrivAerNet++, BlendedNet, and additional industry-level vehicle families, including sports cars, SUVs, and convertibles. LAMP enables controlled interpolation with as few as 50 samples, safe extrapolation up to 100% beyond training ranges, and performance-guided optimization under fixed parameters, outperforming conditional autoencoder and Deep Network Interpolation (DNI) baselines in extrapolation, data efficiency, and parameter fidelity. Our results demonstrate that LAMP advances controllable, data-efficient, and safe 3D generation for design exploration, dataset generation, and performance-driven optimization.
Fast & Slow Learning: Incorporating Synthetic Gradients in Neural Memory Controllers
Neural Memory Networks (NMNs) have received increased attention in recent years compared to deep architectures that use a constrained memory. Despite their new appeal, the success of NMNs hinges on the ability of the gradient-based optimiser to perform incremental training of the NMN controllers, determining how to leverage their high capacity for knowledge retrieval. This means that while excellent performance can be achieved when the training data is consistent and well distributed, rare data samples are hard to learn from as the controllers fail to incorporate them effectively during model training. Drawing inspiration from the human cognition process, in particular the utilisation of neuromodulators in the human brain, we propose to decouple the learning process of the NMN controllers to allow them to achieve flexible, rapid adaptation in the presence of new information. This trait is highly beneficial for meta-learning tasks where the memory controllers must quickly grasp abstract concepts in the target domain, and adapt stored knowledge. This allows the NMN controllers to quickly determine which memories are to be retained and which are to be erased, and swiftly adapt their strategy to the new task at hand. Through both quantitative and qualitative evaluations on multiple public benchmarks, including classification and regression tasks, we demonstrate the utility of the proposed approach. Our evaluations not only highlight the ability of the proposed NMN architecture to outperform the current state-of-the-art methods, but also provide insights on how the proposed augmentations help achieve such superior results. In addition, we demonstrate the practical implications of the proposed learning strategy, where the feedback path can be shared among multiple neural memory networks as a mechanism for knowledge sharing.
Unified Vision-Language Pre-Training for Image Captioning and VQA
This paper presents a unified Vision-Language Pre-training (VLP) model. The model is unified in that (1) it can be fine-tuned for either vision-language generation (e.g., image captioning) or understanding (e.g., visual question answering) tasks, and (2) it uses a shared multi-layer transformer network for both encoding and decoding, which differs from many existing methods where the encoder and decoder are implemented using separate models. The unified VLP model is pre-trained on a large amount of image-text pairs using the unsupervised learning objectives of two tasks: bidirectional and sequence-to-sequence (seq2seq) masked vision-language prediction. The two tasks differ solely in what context the prediction conditions on. This is controlled by utilizing specific self-attention masks for the shared transformer network. To the best of our knowledge, VLP is the first reported model that achieves state-of-the-art results on both vision-language generation and understanding tasks, as disparate as image captioning and visual question answering, across three challenging benchmark datasets: COCO Captions, Flickr30k Captions, and VQA 2.0. The code and the pre-trained models are available at https://github.com/LuoweiZhou/VLP.
Action Images: End-to-End Policy Learning via Multiview Video Generation
World action models (WAMs) have emerged as a promising direction for robot policy learning, as they can leverage powerful video backbones to model the future states. However, existing approaches often rely on separate action modules, or use action representations that are not pixel-grounded, making it difficult to fully exploit the pretrained knowledge of video models and limiting transfer across viewpoints and environments. In this work, we present Action Images, a unified world action model that formulates policy learning as multiview video generation. Instead of encoding control as low-dimensional tokens, we translate 7-DoF robot actions into interpretable action images: multi-view action videos that are grounded in 2D pixels and explicitly track robot-arm motion. This pixel-grounded action representation allows the video backbone itself to act as a zero-shot policy, without a separate policy head or action module. Beyond control, the same unified model supports video-action joint generation, action-conditioned video generation, and action labeling under a shared representation. On RLBench and real-world evaluations, our model achieves the strongest zero-shot success rates and improves video-action joint generation quality over prior video-space world models, suggesting that interpretable action images are a promising route to policy learning.
Skill-to-LoRA: From Using Skills to Learning Behaviors for Token-Efficient LLM Agents
Agent skills are commonly distributed as SKILL.md files: human-readable procedural documents that describe workflows, tools, resources, and domain conventions. While convenient for inspection and reuse, this design requires the same reusable procedure to be repeatedly injected into the runtime context. We propose Skill-to-LoRA(S2L), a behavior-centric skill representation that replaces runtime skill text with skill-specific LoRA adapters. Rather than compressing the skill document itself, S2L models the behavioral change induced by the skill text: offline, the complete SKILL.md is used to synthesize skill-guided demonstrations; online, the full document is omitted and the corresponding LoRA adapter is dynamically loaded to activate the learned skill behavior. We evaluate S2L with Qwen3.6-27B on a 21-skill subset of SWE-Skills-Bench. Compared with the no-skill and Full Skill Text baselines, S2L improves pass rate by 2.9 and 5.2 percentage points, respectively, while reducing per-step token cost by 6.6% relative to Full Skill Text prompting. S2L matches or improves Full Skill Text on 18/21 skills and the no-skill baseline on 15/21 skills. Control experiments further show that the gains depend on skill-specific adapter alignment: Wrong-LoRA and Shared-LoRA both reduce performance. These results suggest that many procedural agent skills can be converted from runtime instructions into trainable, dynamically loadable behavioral modules. Code will be released upon acceptance.
SHAMISA: SHAped Modeling of Implicit Structural Associations for Self-supervised No-Reference Image Quality Assessment
No-Reference Image Quality Assessment (NR-IQA) aims to estimate perceptual quality without access to a reference image of pristine quality. Learning an NR-IQA model faces a fundamental bottleneck: its need for a large number of costly human perceptual labels. We propose SHAMISA, a non-contrastive self-supervised framework that learns from unlabeled distorted images by leveraging explicitly structured relational supervision. Unlike prior methods that impose rigid, binary similarity constraints, SHAMISA introduces implicit structural associations, defined as soft, controllable relations that are both distortion-aware and content-sensitive, inferred from synthetic metadata and intrinsic feature structure. A key innovation is our compositional distortion engine, which generates an uncountable family of degradations from continuous parameter spaces, grouped so that only one distortion factor varies at a time. This enables fine-grained control over representational similarity during training: images with shared distortion patterns are pulled together in the embedding space, while severity variations produce structured, predictable shifts. We integrate these insights via dual-source relation graphs that encode both known degradation profiles and emergent structural affinities to guide the learning process throughout training. A convolutional encoder is trained under this supervision and then frozen for inference, with quality prediction performed by a linear regressor on its features. Extensive experiments on synthetic, authentic, and cross-dataset NR-IQA benchmarks demonstrate that SHAMISA achieves strong overall performance with improved cross-dataset generalization and robustness, all without human quality annotations or contrastive losses.
VLA Foundry: A Unified Framework for Training Vision-Language-Action Models
We present VLA Foundry, an open-source framework that unifies LLM, VLM, and VLA training in a single codebase. Most open-source VLA efforts specialize on the action training stage, often stitching together incompatible pretraining pipelines. VLA Foundry instead provides a shared training stack with end-to-end control, from language pretraining to action-expert fine-tuning. VLA Foundry supports both from-scratch training and pretrained backbones from Hugging Face. To demonstrate the utility of our framework, we train and release two types of models: the first trained fully from scratch through our LLM-->VLM-->VLA pipeline and the second built on the pretrained Qwen3-VL backbone. We evaluate closed-loop policy performance of both models on LBM Eval, an open-data, open-source simulator. We also contribute usability improvements to the simulator and the STEP analysis tools for easier public use. In the nominal evaluation setting, our fully-open from-scratch model is on par with our prior closed-source work and substituting in the Qwen3-VL backbone leads to a strong multi-task table top manipulation policy outperforming our baseline by a wide margin. The VLA Foundry codebase is available at https://github.com/TRI-ML/vla_foundry and all multi-task model weights are released on https://huggingface.co/collections/TRI-ML/vla-foundry. Additional qualitative videos are available on the project website https://tri-ml.github.io/vla_foundry.
DynamiCtrl: Rethinking the Basic Structure and the Role of Text for High-quality Human Image Animation
With diffusion transformer (DiT) excelling in video generation, its use in specific tasks has drawn increasing attention. However, adapting DiT for pose-guided human image animation faces two core challenges: (a) existing U-Net-based pose control methods may be suboptimal for the DiT backbone; and (b) removing text guidance, as in previous approaches, often leads to semantic loss and model degradation. To address these issues, we propose DynamiCtrl, a novel framework for human animation in video DiT architecture. Specifically, we use a shared VAE encoder for human images and driving poses, unifying them into a common latent space, maintaining pose fidelity, and eliminating the need for an expert pose encoder during video denoising. To integrate pose control into the DiT backbone effectively, we propose a novel Pose-adaptive Layer Norm model. It injects normalized pose features into the denoising process via conditioning on visual tokens, enabling seamless and scalable pose control across DiT blocks. Furthermore, to overcome the shortcomings of text removal, we introduce the "Joint-text" paradigm, which preserves the role of text embeddings to provide global semantic context. Through full-attention blocks, image and pose features are aligned with text features, enhancing semantic consistency, leveraging pretrained knowledge, and enabling multi-level control. Experiments verify the superiority of DynamiCtrl on benchmark and self-collected data (e.g., achieving the best LPIPS of 0.166), demonstrating strong character control and high-quality synthesis. The project page is available at https://gulucaptain.github.io/DynamiCtrl/.
Geometric Factual Recall in Transformers
How do transformer language models memorize factual associations? A common view casts internal weight matrices as associative memories over pairs of embeddings, requiring parameter counts that scale linearly with the number of facts. We develop a theoretical and empirical account of an alternative, geometric form of memorization in which learned embeddings encode relational structure directly, and the MLP plays a qualitatively different role. In a controlled setting where a single-layer transformer must memorize random bijections from subjects to a shared attribute set, we prove that a logarithmic embedding dimension suffices: subject embeddings encode linear superpositions of their associated attribute vectors, and a small MLP acts as a relation-conditioned selector that extracts the relevant attribute via ReLU gating, and not as an associative key-value mapping. We extend these results to the multi-hop setting -- chains of relational queries such as ``Who is the mother of the wife of x?'' -- providing constructions with and without chain-of-thought that exhibit a provable capacity-depth tradeoff, complemented by a matching information-theoretic lower bound. Empirically, gradient descent discovers solutions with precisely the predicted structure. Once trained, the MLP transfers zero-shot to entirely new bijections when subject embeddings are appropriately re-initialized, revealing that it has learned a generic selection mechanism rather than memorized any particular set of facts.
Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Recent advances in diffusion-based and controllable video generation have enabled high-quality and temporally coherent video synthesis, laying the groundwork for immersive interactive gaming experiences. However, current methods face limitations in dynamics, generality, long-term consistency, and efficiency, which limit the ability to create various gameplay videos. To address these gaps, we introduce Hunyuan-GameCraft, a novel framework for high-dynamic interactive video generation in game environments. To achieve fine-grained action control, we unify standard keyboard and mouse inputs into a shared camera representation space, facilitating smooth interpolation between various camera and movement operations. Then we propose a hybrid history-conditioned training strategy that extends video sequences autoregressively while preserving game scene information. Additionally, to enhance inference efficiency and playability, we achieve model distillation to reduce computational overhead while maintaining consistency across long temporal sequences, making it suitable for real-time deployment in complex interactive environments. The model is trained on a large-scale dataset comprising over one million gameplay recordings across over 100 AAA games, ensuring broad coverage and diversity, then fine-tuned on a carefully annotated synthetic dataset to enhance precision and control. The curated game scene data significantly improves the visual fidelity, realism and action controllability. Extensive experiments demonstrate that Hunyuan-GameCraft significantly outperforms existing models, advancing the realism and playability of interactive game video generation.
Sharing State Between Prompts and Programs
The rise of large language models (LLMs) has introduced a new type of programming: natural language programming. By writing prompts that direct LLMs to perform natural language processing, code generation, reasoning, etc., users are writing code in natural language -- natural language code -- for the LLM to execute. An emerging area of research enables interoperability between natural language code and formal languages such as Python. We present a novel programming abstraction, shared program state, that removes the manual work required to enable interoperability between natural language code and program state. With shared program state, programmers can write natural code that directly writes program variables, computes with program objects, and implements control flow in the program. We present a schema for specifying natural function interfaces that extend programming systems to support natural code and leverage this schema to specify shared program state as a natural function interface. We implement shared program state in the Nightjar programming system. Nightjar enables programmers to write Python programs that contain natural code that shares the Python program state. We show that Nightjar programs achieve comparable or higher task accuracy than manually written implementations (+4-19%), while decreasing the lines of code by 39.6% on average. The tradeoff to using Nightjar is that it may incur runtime overhead (0.4-4.3x runtime of manual implementations).
AutoHAS: Efficient Hyperparameter and Architecture Search
Efficient hyperparameter or architecture search methods have shown remarkable results, but each of them is only applicable to searching for either hyperparameters (HPs) or architectures. In this work, we propose a unified pipeline, AutoHAS, to efficiently search for both architectures and hyperparameters. AutoHAS learns to alternately update the shared network weights and a reinforcement learning (RL) controller, which learns the probability distribution for the architecture candidates and HP candidates. A temporary weight is introduced to store the updated weight from the selected HPs (by the controller), and a validation accuracy based on this temporary weight serves as a reward to update the controller. In experiments, we show AutoHAS is efficient and generalizable to different search spaces, baselines and datasets. In particular, AutoHAS can improve the accuracy over popular network architectures, such as ResNet and EfficientNet, on CIFAR-10/100, ImageNet, and four more other datasets.
CORAL: Towards Autonomous Multi-Agent Evolution for Open-Ended Discovery
Large language model (LLM)-based evolution is a promising approach for open-ended discovery, where progress requires sustained search and knowledge accumulation. Existing methods still rely heavily on fixed heuristics and hard-coded exploration rules, which limit the autonomy of LLM agents. We present CORAL, the first framework for autonomous multi-agent evolution on open-ended problems. CORAL replaces rigid control with long-running agents that explore, reflect, and collaborate through shared persistent memory, asynchronous multi-agent execution, and heartbeat-based interventions. It also provides practical safeguards, including isolated workspaces, evaluator separation, resource management, and agent session and health management. Evaluated on diverse mathematical, algorithmic, and systems optimization tasks, CORAL sets new state-of-the-art results on 10 tasks, achieving 3-10 times higher improvement rates with far fewer evaluations than fixed evolutionary search baselines across tasks. On Anthropic's kernel engineering task, four co-evolving agents improve the best known score from 1363 to 1103 cycles. Mechanistic analyses further show how these gains arise from knowledge reuse and multi-agent exploration and communication. Together, these results suggest that greater agent autonomy and multi-agent evolution can substantially improve open-ended discovery. Code is available at https://github.com/Human-Agent-Society/CORAL.
Motif-Video 2B: Technical Report
Training strong video generation models usually requires massive datasets, large parameter counts, and substantial compute. In this work, we ask whether strong text-to-video quality is possible at a much smaller budget: fewer than 10M clips and less than 100,000 H200 GPU hours. Our core claim is that part of the answer lies in how model capacity is organized, not only in how much of it is used. In video generation, prompt alignment, temporal consistency, and fine-detail recovery can interfere with one another when they are handled through the same pathway. Motif-Video 2B addresses this by separating these roles architecturally, rather than relying on scale alone. The model combines two key ideas. First, Shared Cross-Attention strengthens text control when video token sequences become long. Second, a three-part backbone separates early fusion, joint representation learning, and detail refinement. To make this design effective under a limited compute budget, we pair it with an efficient training recipe based on dynamic token routing and early-phase feature alignment to a frozen pretrained video encoder. Our analysis shows that later blocks develop clearer cross-frame attention structure than standard single-stream baselines. On VBench, Motif-Video~2B reaches 83.76\%, surpassing Wan2.1 14B while using 7times fewer parameters and substantially less training data. These results suggest that careful architectural specialization, combined with an efficiency-oriented training recipe, can narrow or exceed the quality gap typically associated with much larger video models.
DEMON: Diffusion Engine for Musical Orchestrated Noise
We present DEMON, a real-time diffusion engine that makes the denoising process playable as a live musical instrument: a control surface both broad (many parameters shaped per-frame across the output) and responsive (each control taking effect as fast as its place in the denoising loop allows). Built on ACE-Step 1.5 and StreamDiffusion's ring-buffer architecture with TensorRT acceleration, it sustains up to 12.3 decoder completions per second for 60-second music on a single consumer GPU (RTX 5090), or 11.3 generations per second at our production ring-depth of 4. At these rates denoising parameters become viable as live performance controls, but the ring buffer propagates per-request changes only at its drain rate, a floor of S denoising steps. We contribute four mechanisms. (1) Per-slot heterogeneous denoise scheduling: each ring-buffer slot owns its timestep schedule, so a moving denoise slider is tracked without wiping the in-flight queue, where the upstream global-schedule design must rebuild and discard it. (2) Shared mutable per-step state, giving any parameter consulted at every solver step next-tick effect, bypassing ring-buffer drain. (3) Per-frame source blending: a sampling-time control on the standard SDE re-noise step, giving a framewise transformation-strength axis that complements scalar denoise scheduling. (4) Windowed VAE decode exploiting receptive-field analysis for an 8.0x decode speedup. Together these separate streaming-diffusion parameters into four propagation classes, by onset and convergence latency.
Does My Chatbot Have an Agenda? Understanding Human and AI Agency in Human-Human-like Chatbot Interaction
AI chatbots are shifting from tools to companions. This raises critical questions about agency: who drives conversations and sets boundaries in human-AI chatrooms? We report a month-long longitudinal study with 22 adults who chatted with Day, an LLM companion we built, followed by a semi-structured interview with post-hoc elicitation of notable moments, cross-participant chat reviews, and a 'strategy reveal' disclosing Day's vertical (depth-seeking) vs. horizontal (breadth-seeking) modes. We discover that agency in human-AI chatrooms is an emergent, shared experience: as participants claimed agency by setting boundaries and providing feedback, and the AI was perceived to steer intentions and drive execution, control shifted and was co-constructed turn-by-turn. We introduce a 3-by-5 framework mapping who (human, AI, hybrid) x agency action (Intention, Execution, Adaptation, Delimitation, Negotiation), modulated by individual and environmental factors. Ultimately, we argue for translucent design (i.e. transparency-on-demand), spaces for agency negotiation, and guidelines toward agency-aware conversational AI.
CoStream: Composing Simple Behaviors for Generalizable Complex Manipulation
Long-horizon, contact-rich complex manipulation tasks, such as seating a GPU into a PCIe slot, demand both millimeter high precision and out-of-the-box generalization to new tasks. Existing paradigms struggle to satisfy both: classical pipelines use brittle, task-specific interfaces to achieve high-precision control but require costly pipeline redesigns to adapt to new tasks, whereas monolithic end-to-end policies provide better generalization but lack high precision on complex, out-of-distribution tasks unless retrained with new data. Both paradigms share an implicit assumption: once a manipulation capability is acquired, it must be deployed as a rigid pipeline or monolithic whole, rather than being freely decomposed and recomposed. In this paper, we show that complex manipulation capabilities can emerge naturally from the composition of simple, independent behaviors. Rather than deploying a monolithic policy or a rigid pipeline, we propose CoStream, a framework orchestrating foundation models and diverse sensing modalities into multiple composable core behaviors: a semantic behavior extracting spatial constraints via foundation models; a predictive behavior forecasting trajectories by tracking keypoints in imagined videos; and a reactive behavior providing high-frequency tactile and force corrections. On a shared SE(3) interface, these outputs compose by right-multiplication into a single pose command at each control step, executed by a compliant controller. We demonstrate CoStream on 8 real-world tasks spanning everyday manipulation and precision assembly, with the strongest gains in contact-rich assembly and object transfer, and show robust recovery from manual perturbations during execution. Website: https://costream-simple.github.io
SPARC-RAG: Adaptive Sequential-Parallel Scaling with Context Management for Retrieval-Augmented Generation
Retrieval-Augmented Generation (RAG) grounds large language model outputs in external evidence, but remains challenged on multi-hop question answering that requires long reasoning. Recent works scale RAG at inference time along two complementary dimensions: sequential depth for iterative refinement and parallel width for coverage expansion. However, naive scaling causes context contamination and scaling inefficiency, leading to diminishing or negative returns despite increased computation. To address these limitations, we propose SPARC-RAG, a multi-agent framework that coordinates sequential and parallel inference-time scaling under a unified context management mechanism. SPARC-RAG employs specialized agents that maintain a shared global context and provide explicit control over the scaling process. It generates targeted, complementary sub-queries for each branch to enable diverse parallel exploration, and explicitly regulates exiting decisions based on answer correctness and evidence grounding. To optimize scaling behavior, we further introduce a lightweight fine-tuning method with process-level verifiable preferences, which improves the efficiency of sequential scaling and effectiveness of parallel scaling. Across single- and multi-hop QA benchmarks, SPARC-RAG consistently outperforms previous RAG baselines, yielding an average +6.2 F1 improvement under lower inference cost.
How to Interpret Agent Behavior
Autonomous agents such as Claude Code and Codex now operate for hours or even days. Understanding their runtime behavior has become critical for downstream tasks such as diagnosing inefficiencies, fixing bugs, and ensuring better oversight. A primary way to gain this understanding is analyzing the reasoning trajectories and execution traces these agents generate. Yet such data remains in unstructured natural-language form, making it difficult for humans to interpret at scale. We introduce ACT*ONOMY (a combination of Action and Taxonomy), a taxonomy for describing and analyzing agent behavior at runtime. ACT*ONOMY has two components: (1) the taxonomy itself, developed through Grounded Theory and structured as a three-level hierarchy of 10 actions, 46 subactions, and 120 leaf categories; and (2) an open repository that hosts the living taxonomy, provides an automated analysis pipeline that applies it to agent trajectories analysis, and defines an extension protocol for customization and growth. Our experiments show that ACTONOMY can compare behavioral profiles across agents and characterize a single agent's behavior across diverse trajectories, surfacing patterns indicative of failure modes. By providing a shared vocabulary, ACT*ONOMY helps researchers, agent designers, and end users interpret agent behavior more consistently, enabling better oversight and control.
ROSGPT_Vision: Commanding Robots Using Only Language Models' Prompts
In this paper, we argue that the next generation of robots can be commanded using only Language Models' prompts. Every prompt interrogates separately a specific Robotic Modality via its Modality Language Model (MLM). A central Task Modality mediates the whole communication to execute the robotic mission via a Large Language Model (LLM). This paper gives this new robotic design pattern the name of: Prompting Robotic Modalities (PRM). Moreover, this paper applies this PRM design pattern in building a new robotic framework named ROSGPT_Vision. ROSGPT_Vision allows the execution of a robotic task using only two prompts: a Visual and an LLM prompt. The Visual Prompt extracts, in natural language, the visual semantic features related to the task under consideration (Visual Robotic Modality). Meanwhile, the LLM Prompt regulates the robotic reaction to the visual description (Task Modality). The framework automates all the mechanisms behind these two prompts. The framework enables the robot to address complex real-world scenarios by processing visual data, making informed decisions, and carrying out actions automatically. The framework comprises one generic vision module and two independent ROS nodes. As a test application, we used ROSGPT_Vision to develop CarMate, which monitors the driver's distraction on the roads and makes real-time vocal notifications to the driver. We showed how ROSGPT_Vision significantly reduced the development cost compared to traditional methods. We demonstrated how to improve the quality of the application by optimizing the prompting strategies, without delving into technical details. ROSGPT_Vision is shared with the community (link: https://github.com/bilel-bj/ROSGPT_Vision) to advance robotic research in this direction and to build more robotic frameworks that implement the PRM design pattern and enables controlling robots using only prompts.
LILA: Language-Informed Latent Actions
We introduce Language-Informed Latent Actions (LILA), a framework for learning natural language interfaces in the context of human-robot collaboration. LILA falls under the shared autonomy paradigm: in addition to providing discrete language inputs, humans are given a low-dimensional controller - e.g., a 2 degree-of-freedom (DoF) joystick that can move left/right and up/down - for operating the robot. LILA learns to use language to modulate this controller, providing users with a language-informed control space: given an instruction like "place the cereal bowl on the tray," LILA may learn a 2-DoF space where one dimension controls the distance from the robot's end-effector to the bowl, and the other dimension controls the robot's end-effector pose relative to the grasp point on the bowl. We evaluate LILA with real-world user studies, where users can provide a language instruction while operating a 7-DoF Franka Emika Panda Arm to complete a series of complex manipulation tasks. We show that LILA models are not only more sample efficient and performant than imitation learning and end-effector control baselines, but that they are also qualitatively preferred by users.
WorldMark: A Unified Benchmark Suite for Interactive Video World Models
Interactive video generation models such as Genie, YUME, HY-World, and Matrix-Game are advancing rapidly, yet every model is evaluated on its own benchmark with private scenes and trajectories, making fair cross-model comparison impossible. Existing public benchmarks offer useful metrics such as trajectory error, aesthetic scores, and VLM-based judgments, but none supplies the standardized test conditions -- identical scenes, identical action sequences, and a unified control interface -- needed to make those metrics comparable across models with heterogeneous inputs. We introduce WorldMark, the first benchmark that provides such a common playing field for interactive Image-to-Video world models. WorldMark contributes: (1) a unified action-mapping layer that translates a shared WASD-style action vocabulary into each model's native control format, enabling apples-to-apples comparison across six major models on identical scenes and trajectories; (2) a hierarchical test suite of 500 evaluation cases covering first- and third-person viewpoints, photorealistic and stylized scenes, and three difficulty tiers from Easy to Hard spanning 20-60s; and (3) a modular evaluation toolkit for Visual Quality, Control Alignment, and World Consistency, designed so that researchers can reuse our standardized inputs while plugging in their own metrics as the field evolves. We will release all data, evaluation code, and model outputs to facilitate future research. Beyond offline metrics, we launch World Model Arena (warena.ai), an online platform where anyone can pit leading world models against each other in side-by-side battles and watch the live leaderboard.
Olaf-World: Orienting Latent Actions for Video World Modeling
Scaling action-controllable world models is limited by the scarcity of action labels. While latent action learning promises to extract control interfaces from unlabeled video, learned latents often fail to transfer across contexts: they entangle scene-specific cues and lack a shared coordinate system. This occurs because standard objectives operate only within each clip, providing no mechanism to align action semantics across contexts. Our key insight is that although actions are unobserved, their semantic effects are observable and can serve as a shared reference. We introduce SeqΔ-REPA, a sequence-level control-effect alignment objective that anchors integrated latent action to temporal feature differences from a frozen, self-supervised video encoder. Building on this, we present Olaf-World, a pipeline that pretrains action-conditioned video world models from large-scale passive video. Extensive experiments demonstrate that our method learns a more structured latent action space, leading to stronger zero-shot action transfer and more data-efficient adaptation to new control interfaces than state-of-the-art baselines.
HERCULES: An Open-Source Simulation Framework for Heterogeneous Multi-Robot SLAM, Collaborative Perception, and Exploration
We present HERCULES, an open-source simulator and data-collection pipeline for heterogeneous multi-robot autonomy. Built upon the Unreal Engine 5 (UE5)-based simulators AirSim and Cosys-AirSim, HERCULES resolves key architectural limitations of prior frameworks to enable concurrent unmanned aerial and ground vehicle (UAV-UGV) operation in large-scale, photorealistic, dynamic environments. It introduces a new waypoint-tracking UGV controller that mirrors existing UAV control interfaces, and provides a shared navigation stack for mapping, traversability analysis, planning, and control across heterogeneous platforms. Expanding inherited sensor suites, it adds physics-based long-wave infrared (LWIR) cameras and configurable night-vision modes for degraded visual environments. HERCULES provides lightweight APIs, ROS 2 wrappers, and rigorous time synchronization across sensors and platforms, and brings state-of-the-art game-engine capabilities into robotics simulation, integrating intelligent agents such as pedestrians, traffic, and wildlife with high-fidelity dynamic phenomena, including fire, flooding, and crop disease spread. HERCULES runs in two modes: passively, replaying offline-designed trajectories to generate reproducible multi-modal datasets, and actively, running an online planner in closed loop from live observations. Our experiments in heterogeneous multi-robot SLAM, collaborative perception, and exploration, using both HERCULES-generated data and active closed-loop execution, demonstrate its utility for advancing heterogeneous multi-robot autonomy. We publicly release our source code, experiment code, documentation, and datasets, including a heterogeneous multi-robot SLAM benchmark collected with two UAVs and two UGVs across kilometer-scale desert, forest, and city environments, at https://lunarlab-gatech.github.io/HERCULES-website.
Measuring the Symmetry--Data Exchange Rate
Equivariance theory predicts that an architectural symmetry prior reduces sample complexity by a factor of |G|; this is widely cited but rarely measured as a scaling law with controls that separate the prior from its confounds. On a controlled C_n-symmetric task, we report three findings. First, a wrong-group control with identical orbit size and matched compute is worse than no constraint (joint pairwise CI [+0.79, +3.26] excludes zero, robust across estimators); misaligned constraint is actively harmful, not merely unhelpful. Second, an augmentation baseline equipped with test-time orbit averaging matches the equivariant model exactly -- bit-identical per-epoch validation curves across matched cells -- so the architecture-vs-augmentation gap is conditional on asymmetric test-time computation, not unconditional. Third, the relative exchange rate beta_diff = 1.28 is consistent in sign and order of magnitude with the theoretical 1.0 (single-level CI [+0.92, +2.05]); the more conservative two-level bootstrap (seeds x group sizes) widens this to [-0.63, +1.72], including zero, and a finer-N replication on a sqrt(2)-spaced grid is inconclusive (point estimate -0.82). The methodological contributions -- the relative-rate estimator that cancels the shared-difficulty confound, the wrong-group control, and a pre-specified failure taxonomy -- transfer to any inductive bias whose strength can be parameterised. Honest scoping: the primary estimator beta_diff was adopted post-hoc after the initial analysis revealed a positive-slope identifiability problem; the design was never externally pre-registered; and the headline number rests on an OLS slope over seven group sizes on a coarse N grid. This is an exploratory study, not a confirmatory measurement; the wrong-group result is the cleanest finding and the one we report with the most confidence. A registered replication on fresh seeds is future work.
EDTalk: Efficient Disentanglement for Emotional Talking Head Synthesis
Achieving disentangled control over multiple facial motions and accommodating diverse input modalities greatly enhances the application and entertainment of the talking head generation. This necessitates a deep exploration of the decoupling space for facial features, ensuring that they a) operate independently without mutual interference and b) can be preserved to share with different modal input, both aspects often neglected in existing methods. To address this gap, this paper proposes a novel Efficient Disentanglement framework for Talking head generation (EDTalk). Our framework enables individual manipulation of mouth shape, head pose, and emotional expression, conditioned on video or audio inputs. Specifically, we employ three lightweight modules to decompose the facial dynamics into three distinct latent spaces representing mouth, pose, and expression, respectively. Each space is characterized by a set of learnable bases whose linear combinations define specific motions. To ensure independence and accelerate training, we enforce orthogonality among bases and devise an efficient training strategy to allocate motion responsibilities to each space without relying on external knowledge. The learned bases are then stored in corresponding banks, enabling shared visual priors with audio input. Furthermore, considering the properties of each space, we propose an Audio-to-Motion module for audio-driven talking head synthesis. Experiments are conducted to demonstrate the effectiveness of EDTalk. We recommend watching the project website: https://tanshuai0219.github.io/EDTalk/
Fauna Sprout: A lightweight, approachable, developer-ready humanoid robot
Recent advances in learned control, large-scale simulation, and generative models have accelerated progress toward general-purpose robotic controllers, yet the field still lacks platforms suitable for safe, expressive, long-term deployment in human environments. Most existing humanoids are either closed industrial systems or academic prototypes that are difficult to deploy and operate around people, limiting progress in robotics. We introduce Sprout, a developer platform designed to address these limitations through an emphasis on safety, expressivity, and developer accessibility. Sprout adopts a lightweight form factor with compliant control, limited joint torques, and soft exteriors to support safe operation in shared human spaces. The platform integrates whole-body control, manipulation with integrated grippers, and virtual-reality-based teleoperation within a unified hardware-software stack. An expressive head further enables social interaction -- a domain that remains underexplored on most utilitarian humanoids. By lowering physical and technical barriers to deployment, Sprout expands access to capable humanoid platforms and provides a practical basis for developing embodied intelligence in real human environments.
Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians
Buildings are primary components of cities, often featuring repeated elements such as windows and doors. Traditional 3D building asset creation is labor-intensive and requires specialized skills to develop design rules. Recent generative models for building creation often overlook these patterns, leading to low visual fidelity and limited scalability. Drawing inspiration from procedural modeling techniques used in the gaming and visual effects industry, our method, Proc-GS, integrates procedural code into the 3D Gaussian Splatting (3D-GS) framework, leveraging their advantages in high-fidelity rendering and efficient asset management from both worlds. By manipulating procedural code, we can streamline this process and generate an infinite variety of buildings. This integration significantly reduces model size by utilizing shared foundational assets, enabling scalable generation with precise control over building assembly. We showcase the potential for expansive cityscape generation while maintaining high rendering fidelity and precise control on both real and synthetic cases.
Claw-Eval-Live: A Live Agent Benchmark for Evolving Real-World Workflows
LLM agents are expected to complete end-to-end units of work across software tools, business services, and local workspaces. Yet many agent benchmarks freeze a curated task set at release time and grade mainly the final response, making it difficult to evaluate agents against evolving workflow demand or verify whether a task was executed. We introduce Claw-Eval-Live, a live benchmark for workflow agents that separates a refreshable signal layer, updated across releases from public workflow-demand signals, from a reproducible, time-stamped release snapshot. Each release is constructed from public workflow-demand signals, with ClawHub Top-500 skills used in the current release, and materialized as controlled tasks with fixed fixtures, services, workspaces, and graders. For grading, Claw-Eval-Live records execution traces, audit logs, service state, and post-run workspace artifacts, using deterministic checks when evidence is sufficient and structured LLM judging only for semantic dimensions. The release contains 105 tasks spanning controlled business services and local workspace repair, and evaluates 13 frontier models under a shared public pass rule. Experiments reveal that reliable workflow automation remains far from solved: the leading model passes only 66.7% of tasks and no model reaches 70%. Failures are structured by task family and execution surface, with HR, management, and multi-system business workflows as persistent bottlenecks and local workspace repair comparatively easier but unsaturated. Leaderboard rank alone is insufficient because models with similar pass rates can diverge in overall completion, and task-level discrimination concentrates in a middle band of tasks. Claw-Eval-Live suggests that workflow-agent evaluation should be grounded twice, in fresh external demand and in verifiable agent action.
Benchmarking Open-Ended Multi-Agent Coordination in Language Agents
As language models are increasingly deployed as autonomous agents, they must coordinate with others over long horizons in open-ended interactive tasks. Yet existing evaluations rarely test these demands together, instead emphasising single-agent tasks, short interactions, or highly structured multi-agent settings. We introduce alem, a JAX-based benchmark for open-ended multi-agent coordination built on Craftax-like dynamics. Alem embeds procedurally generated coordination tasks, soft specialisation, communication, and controllable coordination difficulty into a long-horizon survival world with exploration, crafting, trading, and combat. We evaluate 13 modern LLMs zero-shot within homogeneous teams, with trained MARL agents as reference points. Current LLM agents remain far from solving alem, averaging only ~6% normalised return, but their failures are not uniform. On the hardest coordination setting, zero-shot Gemini-3.1-Pro-High approaches MARL agents trained for one billion steps, while GPT-5.4-High achieves strong base-task reward but much lower coordination reward. This contrast shows that individual task competence does not imply coordination competence. Ablations show that communication is the largest contributor to coordination, while memory and reasoning help when used to maintain multi-step plans. Overall, our results identify coordination as a distinct bottleneck for frontier LLM agents, separate from single-agent capabilities. Alem makes this bottleneck measurable and provides a controlled testbed for developing agents that communicate, allocate roles, and execute shared plans. Code is available at https://github.com/alem-world/alem-env.
Pre-training Auto-regressive Robotic Models with 4D Representations
Foundation models pre-trained on massive unlabeled datasets have revolutionized natural language and computer vision, exhibiting remarkable generalization capabilities, thus highlighting the importance of pre-training. Yet, efforts in robotics have struggled to achieve similar success, limited by either the need for costly robotic annotations or the lack of representations that effectively model the physical world. In this paper, we introduce ARM4R, an Auto-regressive Robotic Model that leverages low-level 4D Representations learned from human video data to yield a better pre-trained robotic model. Specifically, we focus on utilizing 3D point tracking representations from videos derived by lifting 2D representations into 3D space via monocular depth estimation across time. These 4D representations maintain a shared geometric structure between the points and robot state representations up to a linear transformation, enabling efficient transfer learning from human video data to low-level robotic control. Our experiments show that ARM4R can transfer efficiently from human video data to robotics and consistently improves performance on tasks across various robot environments and configurations.
On the Robustness of Answer Formats in Medical Reasoning Models
Medical reasoning models (MRMs) achieve superior performance on medical benchmarks compared to medical LLMs; however, high accuracy alone is insufficient for practical deployment. One of such requirements for real-world application is robustness to varying output constraints. Specifically, posing the same medical question while requesting different answer formats should not affect the underlying correctness of the response. We investigate this phenomenon in this paper, focusing on MRMs. To quantify this behavior, we propose the metric answer-format robustness: the ability to reliably generate correct outputs across varying specified formats. We examine three representative formats: multiple-choice, open-ended question-answering, and ranked lists. Across 15 proprietary and open-weight models, we observe substantial variation in format robustness (35-100%). Furthermore, we conduct controlled fine-tuning experiments on a shared backbone with matched training data to isolate the effects of the fine-tuning paradigm. We find that supervised fine-tuning yields more stable behavior across formats, whereas reinforcement fine-tuning often exhibits higher cross-format brittleness, with the degree of instability strongly dependent on reward design. Overall, answer-format robustness in MRMs is trainable yet brittle and requires careful evaluation for practical medical use.
UniSAFE: A Comprehensive Benchmark for Safety Evaluation of Unified Multimodal Models
Unified Multimodal Models (UMMs) offer powerful cross-modality capabilities but introduce new safety risks not observed in single-task models. Despite their emergence, existing safety benchmarks remain fragmented across tasks and modalities, limiting the comprehensive evaluation of complex system-level vulnerabilities. To address this gap, we introduce UniSAFE, the first comprehensive benchmark for system-level safety evaluation of UMMs across 7 I/O modality combinations, spanning conventional tasks and novel multimodal-context image generation settings. UniSAFE is built with a shared-target design that projects common risk scenarios across task-specific I/O configurations, enabling controlled cross-task comparisons of safety failures. Comprising 6,802 curated instances, we use UniSAFE to evaluate 15 state-of-the-art UMMs, both proprietary and open-source. Our results reveal critical vulnerabilities across current UMMs, including elevated safety violations in multi-image composition and multi-turn settings, with image-output tasks consistently more vulnerable than text-output tasks. These findings highlight the need for stronger system-level safety alignment for UMMs. Our code and data are publicly available at https://github.com/segyulee/UniSAFE
One to rule them all: natural language to bind communication, perception and action
In recent years, research in the area of human-robot interaction has focused on developing robots capable of understanding complex human instructions and performing tasks in dynamic and diverse environments. These systems have a wide range of applications, from personal assistance to industrial robotics, emphasizing the importance of robots interacting flexibly, naturally and safely with humans. This paper presents an advanced architecture for robotic action planning that integrates communication, perception, and planning with Large Language Models (LLMs). Our system is designed to translate commands expressed in natural language into executable robot actions, incorporating environmental information and dynamically updating plans based on real-time feedback. The Planner Module is the core of the system where LLMs embedded in a modified ReAct framework are employed to interpret and carry out user commands. By leveraging their extensive pre-trained knowledge, LLMs can effectively process user requests without the need to introduce new knowledge on the changing environment. The modified ReAct framework further enhances the execution space by providing real-time environmental perception and the outcomes of physical actions. By combining robust and dynamic semantic map representations as graphs with control components and failure explanations, this architecture enhances a robot adaptability, task execution, and seamless collaboration with human users in shared and dynamic environments. Through the integration of continuous feedback loops with the environment the system can dynamically adjusts the plan to accommodate unexpected changes, optimizing the robot ability to perform tasks. Using a dataset of previous experience is possible to provide detailed feedback about the failure. Updating the LLMs context of the next iteration with suggestion on how to overcame the issue.
AI CFD Scientist: Toward Open-Ended Computational Fluid Dynamics Discovery with Physics-Aware AI Agents
Recent LLM-based agents have closed substantial portions of the scientific discovery loop in software-only machine-learning research, in chemistry, and in biology. Extending the same loop to high-fidelity physical simulators is harder, because solver completion does not imply physical validity and many failure modes appear only in field-level imagery rather than in solver logs. We present AI CFD Scientist, an open-source AI scientist for computational fluid dynamics (CFD) that, to our knowledge, is the first to span literature-grounded ideation, validated execution, vision-based physics verification, source-code modification, and figure-grounded writing within a single inspectable workflow. Three coupled pathways cover parameter sweeps within a fixed solver, case-local C++ library compilation for new physical models, and open-ended hypothesis search against a reference comparator, all running on OpenFOAM through Foam-Agent. At the center of the framework is a vision-language physics-verification gate that inspects rendered flow fields before any result is accepted, rerun, or written into a manuscript. On five tasks under a shared GPT-5.5 backbone, AI CFD Scientist autonomously discovers a Spalart-Allmaras runtime correction that reduces lower-wall Cf RMSE against DNS by 7.89% on the periodic hill at Reh=5600; under matched LLM cost, two strong general AI-scientist baselines (ARIS, DeepScientist) execute partial CFD workflows but lack the domain-specific validity gates needed to convert runs into defensible scientific claims; and a controlled planted-failure ablation shows that the vision-language gate detects 14 of 16 silent failures missed by solver-level checks. Code, prompts, and run artifacts are released at https://github.com/csml-rpi/cfd-scientist.
CineOrchestra: Unified Entity-Centric Conditioning for Cinematic Video Generation
Cinematic video depicts multiple subjects acting or interacting at specific moments, captured with deliberate camera movement, and stitched together by shot transitions. Together, these elements demand a level of fine-grained control beyond current text-to-video models. Existing work addresses each axis in isolation: multi-subject personalization, temporal control, multi-shot synthesis, or camera control; no prior framework jointly integrates all four. We present CineOrchestra, a unified video diffusion model that controls subjects, events, cameras, and shot transitions simultaneously. Our key insight is that these heterogeneous cinematic elements share a fundamental structure: each is an entity acting over a specific temporal interval, which can therefore all be expressed through one shared structure of entity-centric conditioning primitives, augmented with reference images for visual entities. This formulation reduces the architectural challenge to a single positional encoding problem, which we solve with two parameter-free coordinated rotary embeddings: (a) an interval-sampled temporal RoPE that yields consistent attention behavior across events of dramatically varying duration, and (b) a 2D entity-temporal cross-attention RoPE that disambiguates per-entity conditions and routes each to its corresponding spatiotemporal region. On two new benchmarks, CineOrchestra outperforms six per-axis specialists on dense caption following and shot-transition timing, with consistent gains in a pairwise user study and component ablations.
AnimaX: Animating the Inanimate in 3D with Joint Video-Pose Diffusion Models
We present AnimaX, a feed-forward 3D animation framework that bridges the motion priors of video diffusion models with the controllable structure of skeleton-based animation. Traditional motion synthesis methods are either restricted to fixed skeletal topologies or require costly optimization in high-dimensional deformation spaces. In contrast, AnimaX effectively transfers video-based motion knowledge to the 3D domain, supporting diverse articulated meshes with arbitrary skeletons. Our method represents 3D motion as multi-view, multi-frame 2D pose maps, and enables joint video-pose diffusion conditioned on template renderings and a textual motion prompt. We introduce shared positional encodings and modality-aware embeddings to ensure spatial-temporal alignment between video and pose sequences, effectively transferring video priors to motion generation task. The resulting multi-view pose sequences are triangulated into 3D joint positions and converted into mesh animation via inverse kinematics. Trained on a newly curated dataset of 160,000 rigged sequences, AnimaX achieves state-of-the-art results on VBench in generalization, motion fidelity, and efficiency, offering a scalable solution for category-agnostic 3D animation. Project page: https://anima-x.github.io/{https://anima-x.github.io/}.
MindVLA-U1: VLA Beats VA with Unified Streaming Architecture for Autonomous Driving
Autonomous driving has progressed from modular pipelines toward end-to-end unification, and Vision-Language-Action (VLA) models are a natural extension of this journey beyond Vision-to-Action (VA). In practice, driving VLAs have often trailed VA on planning quality, suggesting that the difficulty is not simply model scale but the interface through which semantic reasoning, temporal context, and continuous control are combined. We argue that this gap reflects how VLA has been built -- as isolated subtask improvements that fail to compose into coherent driving capabilities -- rather than what VLA is. We present MindVLA-U1, the first unified streaming VLA architecture for autonomous driving. A unified VLM backbone produces autoregressive language tokens and flow-matching continuous action trajectories in a single forward pass over one shared representation, preserving the natural output form of each modality. A streaming design processes the driving video framewise rather than as fixed video-action chunks, while a learned memory channel carries temporal context across frames so planned trajectories evolve smoothly without redundant multi-frame VLM modeling. The unified architecture admits fast/slow execution on dense/sparse Mixture-of-Transformers (MoT) backbones via flexible self-attention context management, and exposes a measurable language-to-action route: a language-predicted driving intent steers action diffusion through classifier-free guidance (CFG), turning language-side intent into a control signal for continuous trajectory generation. On the long-tail WOD-E2E benchmark, MindVLA-U1 surpasses experienced human drivers for the first time (8.20 RFS vs. 8.13 GT RFS) with 2 diffusion steps, achieves state-of-the-art planning ADEs over prior VA/VLA methods by large margins, and matches VA-class throughput (16 FPS vs. RAP-DINO's 18 FPS) while preserving natural-language interfaces.
OxyGen: Unified KV Cache Management for Vision-Language-Action Models under Multi-Task Parallelism
Embodied AI agents increasingly require parallel execution of multiple tasks, such as manipulation, conversation, and memory construction, from shared observations under distinct time constraints. Recent Mixture-of-Transformers (MoT) Vision-Language-Action Models (VLAs) architecturally support such heterogeneous outputs, yet existing inference systems fail to achieve efficient multi-task parallelism for on-device deployment due to redundant computation and resource contention. We identify isolated KV cache management as the root cause. To address this, we propose unified KV cache management, an inference paradigm that treats KV cache as a first-class shared resource across tasks and over time. This abstraction enables two key optimizations: cross-task KV sharing eliminates redundant prefill of shared observations, while cross-frame continuous batching decouples variable-length language decoding from fixed-rate action generation across control cycles. We implement this paradigm for π_{0.5}, the most popular MoT VLA, and evaluate under representative robotic configurations. OxyGen achieves up to 3.7times speedup over isolated execution, delivering over 200 tokens/s language throughput and 70 Hz action frequency simultaneously without action quality degradation.
GCVE: A Decentralized Model for Vulnerability Identification, Publication, and Operational Enrichment
The Global CVE initiative (GCVE) proposes a decentralized, open, and extensible model for vulnerability identification, publication, and enrichment. It addresses a gap in today's vulnerability ecosystem: centralized systems provide rigorous control and widely recognized identifiers, while many producers publish advisories independently without a shared fabric for discovery, correlation, enrichment, and reuse. This paper presents GCVE as a socio-technical standardization effort combining autonomous GCVE Numbering Authorities, lightweight allocation rules, distributed publication, open Best Current Practices, and practical reference implementations. The model preserves global uniqueness while allowing participants to publish according to their operational needs. It also broadens the concept of a vulnerability record to cover assignments, disclosures, sightings, rejected identifiers, observations, exploited vulnerability information, and enrichment records. The paper describes how the GCVE BCP process supports technical interoperability and amendable operational practice, including practical guidance for vulnerability handling and disclosure. It also examines the extension mechanism, including AI-oriented extensions, as a way to evolve the standard without centralizing control. A particular focus is placed on vulnerability-lookup as the reference implementation. It aggregates multiple sources, supports GCVE publication and consumption, implements distributed Known Exploited Vulnerability data, and enables automatically enriched vulnerability data streams. Building on lessons from the MISP ecosystem, GCVE frames vulnerability coordination not only as identifier allocation, but as open infrastructure for collective security knowledge production.
SaPaVe: Towards Active Perception and Manipulation in Vision-Language-Action Models for Robotics
Active perception and manipulation are crucial for robots to interact with complex scenes. Existing methods struggle to unify semantic-driven active perception with robust, viewpoint-invariant execution. We propose SaPaVe, an end-to-end framework that jointly learns these capabilities in a data-efficient manner. Our approach decouples camera and manipulation actions rather than placing them in a shared action space, and follows a bottom-up training strategy: we first train semantic camera control on a large-scale dataset, then jointly optimize both action types using hybrid data. To support this framework, we introduce ActiveViewPose-200K, a dataset of 200k image-language-camera movement pairs for semantic camera movement learning, and a 3D geometry-aware module that improves execution robustness under dynamic viewpoints. We also present ActiveManip-Bench, the first benchmark for evaluating active manipulation beyond fixed-view settings. Extensive experiments in both simulation and real-world environments show that SaPaVe outperforms recent vision-language-action models such as GR00T N1 and \(π_0\), achieving up to 31.25\% higher success rates in real-world tasks. These results show that tightly coupled perception and execution, when trained with decoupled yet coordinated strategies, enable efficient and generalizable active manipulation. Project page: https://lmzpai.github.io/SaPaVe
Robotic VLA Benefits from Joint Learning with Motion Image Diffusion
Vision-Language-Action (VLA) models have achieved remarkable progress in robotic manipulation by mapping multimodal observations and instructions directly to actions. However, they typically mimic expert trajectories without predictive motion reasoning, which limits their ability to reason about what actions to take. To address this limitation, we propose joint learning with motion image diffusion, a novel strategy that enhances VLA models with motion reasoning capabilities. Our method extends the VLA architecture with a dual-head design: while the action head predicts action chunks as in vanilla VLAs, an additional motion head, implemented as a Diffusion Transformer (DiT), predicts optical-flow-based motion images that capture future dynamics. The two heads are trained jointly, enabling the shared VLM backbone to learn representations that couple robot control with motion knowledge. This joint learning builds temporally coherent and physically grounded representations without modifying the inference pathway of standard VLAs, thereby maintaining test-time latency. Experiments in both simulation and real-world environments demonstrate that joint learning with motion image diffusion improves the success rate of pi-series VLAs to 97.5% on the LIBERO benchmark and 58.0% on the RoboTwin benchmark, yielding a 23% improvement in real-world performance and validating its effectiveness in enhancing the motion reasoning capability of large-scale VLAs.
Balancing the Style-Content Trade-Off in Sentiment Transfer Using Polarity-Aware Denoising
Text sentiment transfer aims to flip the sentiment polarity of a sentence (positive to negative or vice versa) while preserving its sentiment-independent content. Although current models show good results at changing the sentiment, content preservation in transferred sentences is insufficient. In this paper, we present a sentiment transfer model based on polarity-aware denoising, which accurately controls the sentiment attributes in generated text, preserving the content to a great extent and helping to balance the style-content trade-off. Our proposed model is structured around two key stages in the sentiment transfer process: better representation learning using a shared encoder and sentiment-controlled generation using separate sentiment-specific decoders. Empirical results show that our methods outperforms state-of-the-art baselines in terms of content preservation while staying competitive in terms of style transfer accuracy and fluency.
Planktonzilla: Multimodal dataset and models for understanding plankton ecosystems
Marine plankton underpin aquatic food webs and play a key role in global CO2 sequestration, making reliable species identification critical for understanding ocean health and climate feedbacks. Existing classification models perform well on individual collections but fail to generalize across instruments and environments due to isolated training datasets and inconsistent labels. To address this, we introduce Planktonzilla-17M, a unified dataset consolidating publicly available plankton image collections spanning thirteen imaging systems. It comprises 17.4 million images with standardized taxonomy and geo-environmental metadata, including 3.74 million plankton images spanning over 602 taxonomic classes, of which 201 are identified at the species level, making it the largest and most comprehensive plankton image dataset to date. Using this large-scale dataset, we perform a controlled comparison between supervised and CLIP-style image--text training on a shared ViT backbone. We find that a supervised classifier matches or exceeds CLIP-style training when trained using taxonomic lineage as text. We further observe that BioCLIP and BioCLIP2 perform poorly on plankton in zero-shot and few-shot settings. Leveraging Planktonzilla-17M improves plankton classification performance, highlighting the limitations of current biological foundation models in marine imaging domains.
Learning Physics from Pretrained Video Models: A Multimodal Continuous and Sequential World Interaction Models for Robotic Manipulation
The scarcity of large-scale robotic data has motivated the repurposing of foundation models from other modalities for policy learning. In this work, we introduce PhysGen (Learning Physics from Pretrained Video Generation Models), a scalable continuous and sequential world interaction framework that leverages autoregressive video generation to solve robotic manipulation tasks. By treating the pretrained video model as a proxy for a physics simulator, PhysGen models the dynamic interplay between the external environment and robot actions. We introduce a multimodal continuous representation that unifies video and action into shared physical tokens, bridging the gap between discrete video generation and continuous robotic control. This approach enables the seamless transfer of implicit physical knowledge-such as object permanence and dynamics-from video pretraining to downstream manipulation.To ensure efficient convergence, we incorporate causal masking, inverse kinematics, Lookahead Multi-Token Prediction (L-MTP), and key-value (KV) caching. Experimental results on the Libero and ManiSkill benchmarks demonstrate that PhysGen consistently outperforms robust baselines, surpassing OpenVLA and WorldVLA by margins of 13.8% and 8.8%, respectively. Notably, in real-world scenarios, PhysGen matches the performance of large-scale action-pretrained models like π_0 without requiring prior action-specific pretraining, demonstrating superior capability in physically complex tasks such as grasping transparent objects. These findings validate the potential of extracting physical intuition from pretrained video generators to facilitate generalizable robotic manipulation.
Preserving Data Privacy for ML-driven Applications in Open Radio Access Networks
Deep learning offers a promising solution to improve spectrum access techniques by utilizing data-driven approaches to manage and share limited spectrum resources for emerging applications. For several of these applications, the sensitive wireless data (such as spectrograms) are stored in a shared database or multistakeholder cloud environment and are therefore prone to privacy leaks. This paper aims to address such privacy concerns by examining the representative case study of shared database scenarios in 5G Open Radio Access Network (O-RAN) networks where we have a shared database within the near-real-time (near-RT) RAN intelligent controller. We focus on securing the data that can be used by machine learning (ML) models for spectrum sharing and interference mitigation applications without compromising the model and network performances. The underlying idea is to leverage a (i) Shuffling-based learnable encryption technique to encrypt the data, following which, (ii) employ a custom Vision transformer (ViT) as the trained ML model that is capable of performing accurate inferences on such encrypted data. The paper offers a thorough analysis and comparisons with analogous convolutional neural networks (CNN) as well as deeper architectures (such as ResNet-50) as baselines. Our experiments showcase that the proposed approach significantly outperforms the baseline CNN with an improvement of 24.5% and 23.9% for the percent accuracy and F1-Score respectively when operated on encrypted data. Though deeper ResNet-50 architecture is obtained as a slightly more accurate model, with an increase of 4.4%, the proposed approach boasts a reduction of parameters by 99.32%, and thus, offers a much-improved prediction time by nearly 60%.
Continuous Reasoning for Vision-Language-Action
Natural language is a powerful reasoning medium for language and vision-language models, but it is mismatched to the granularity of continuous control. Text and explicit subgoals operate at task-level granularity, whereas vision-language-action (VLA) policies must choose actions at a much finer temporal scale; a single reasoning step can therefore span many action chunks while remaining only weakly coupled to the action needed now. This suggests a different question for VLA: what should play the role of language? We argue that a useful VLA reasoning medium must be shareable across model instances, verifiable through downstream action improvement, and aligned with temporally extended control structure. Based on this view, we propose Continuous Reasoning for Vision-Language-Action. Our model first predicts continuous reasoning in the form of a structured set of continuous thoughts, then reuses them as shared context for chunk-structured action generation. Better action prediction alone does not certify good reasoning: if the same internal medium cannot be shared across model instances and independently verified through improved downstream control, the added latent may simply become a model-private shortcut that helps on seen behaviors without supporting generalizable control. We therefore instantiate continuous reasoning as a shared Gaussian latent interface and train it with a self-verification objective in which an exponential-moving-average teacher must successfully consume the student's reasoning when predicting target actions. Empirically, Continuous Reasoning improves LIBERO-PRO robustness and performs strongly on real robots, raising mean subtask success over π0.5 by 40.4% on TX-G2, an AgiBot G2-compatible variant, and 26.3% on HSR. This suggests that reasoning in VLA is less about extra tokens than about a shareable, verifiable internal language for action.
Git-Theta: A Git Extension for Collaborative Development of Machine Learning Models
Currently, most machine learning models are trained by centralized teams and are rarely updated. In contrast, open-source software development involves the iterative development of a shared artifact through distributed collaboration using a version control system. In the interest of enabling collaborative and continual improvement of machine learning models, we introduce Git-Theta, a version control system for machine learning models. Git-Theta is an extension to Git, the most widely used version control software, that allows fine-grained tracking of changes to model parameters alongside code and other artifacts. Unlike existing version control systems that treat a model checkpoint as a blob of data, Git-Theta leverages the structure of checkpoints to support communication-efficient updates, automatic model merges, and meaningful reporting about the difference between two versions of a model. In addition, Git-Theta includes a plug-in system that enables users to easily add support for new functionality. In this paper, we introduce Git-Theta's design and features and include an example use-case of Git-Theta where a pre-trained model is continually adapted and modified. We publicly release Git-Theta in hopes of kickstarting a new era of collaborative model development.
MapReduce LoRA: Advancing the Pareto Front in Multi-Preference Optimization for Generative Models
Reinforcement learning from human feedback (RLHF) with reward models has advanced alignment of generative models to human aesthetic and perceptual preferences. However, jointly optimizing multiple rewards often incurs an alignment tax, improving one dimension while degrading others. To address this, we introduce two complementary methods: MapReduce LoRA and Reward-aware Token Embedding (RaTE). MapReduce LoRA trains preference-specific LoRA experts in parallel and iteratively merges them to refine a shared base model; RaTE learns reward-specific token embeddings that compose at inference for flexible preference control. Experiments on Text-to-Image generation (Stable Diffusion 3.5 Medium and FLUX.1-dev) show improvements of 36.1%, 4.6%, and 55.7%, and 32.7%, 4.3%, and 67.1% on GenEval, PickScore, and OCR, respectively. On Text-to-Video generation (HunyuanVideo), visual and motion quality improve by 48.1% and 90.0%, respectively. On the language task, Helpful Assistant, with Llama-2 7B, helpful and harmless improve by 43.4% and 136.7%, respectively. Our framework sets a new state-of-the-art multi-preference alignment recipe across modalities.
Unifying Perception and Action: A Hybrid-Modality Pipeline with Implicit Visual Chain-of-Thought for Robotic Action Generation
Vision-Language-Action (VLA) models built upon Chain-of-Thought (CoT) have achieved remarkable success in advancing general-purpose robotic agents, owing to its significant perceptual comprehension. Recently, since text-only CoT struggles to adequately capture scene details in complex spatial environments, a highly promising strategy involves leveraging visual priors to guide robotic action generation. Nevertheless, these strategies face two inherent challenges: (i) a modality gap between visual observations and low-level actions, and (ii) unstable training due to competing objectives between visual prediction and action generation. To address these challenges, we propose a Vision-Integrated Trajectory Alignment (VITA) framework that learns a shared discrete latent space for vision and action, enabling joint modeling of perception and motor control. VITA introduces a implicit visual CoT: autoregressively generated tokens is simultaneously decoded into future frames predictions and robot actions, thereby internalizing visual dynamics as an inductive bias for motion planning. Extensive experiments on simulated and real-world environments demonstrate state-of-the-art performance. VITA improves 14.5\%, 9.6\% and 12.1\% over existing baselines on CALVIN, LIBERO and SimplerEnv. Furthermore, VITA attains an average success rate of 80.5\% across six real-world tasks, demonstrating its potential as a generalist robotic manipulation model.
