Papers
arxiv:2305.12542

ToxBuster: In-game Chat Toxicity Buster with BERT

Published on May 21, 2023
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Abstract

ToxBuster improves toxicity detection in game chat by using chat history and metadata, achieving large gains in precision and recall over prior methods.

Detecting toxicity in online spaces is challenging and an ever more pressing problem given the increase in social media and gaming consumption. We introduce ToxBuster, a simple and scalable model trained on a relatively large dataset of 194k lines of game chat from Rainbow Six Siege and For Honor, carefully annotated for different kinds of toxicity. Compared to the existing state-of-the-art, ToxBuster achieves 82.95% (+7) in precision and 83.56% (+57) in recall. This improvement is obtained by leveraging past chat history and metadata. We also study the implication towards real-time and post-game moderation as well as the model transferability from one game to another.

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