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arxiv:2305.07514

BlendFields: Few-Shot Example-Driven Facial Modeling

Published on May 12, 2023
· Submitted by
AK
on May 15, 2023
Authors:
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Abstract

A novel method blends appearance from a limited set of extreme poses to capture fine details in face geometry and appearance, using local volumetric changes to generalize to unseen expressions.

Generating faithful visualizations of human faces requires capturing both coarse and fine-level details of the face geometry and appearance. Existing methods are either data-driven, requiring an extensive corpus of data not publicly accessible to the research community, or fail to capture fine details because they rely on geometric face models that cannot represent fine-grained details in texture with a mesh discretization and linear deformation designed to model only a coarse face geometry. We introduce a method that bridges this gap by drawing inspiration from traditional computer graphics techniques. Unseen expressions are modeled by blending appearance from a sparse set of extreme poses. This blending is performed by measuring local volumetric changes in those expressions and locally reproducing their appearance whenever a similar expression is performed at test time. We show that our method generalizes to unseen expressions, adding fine-grained effects on top of smooth volumetric deformations of a face, and demonstrate how it generalizes beyond faces.

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